Hello everyone, I'm a French player. I've owned and enjoyed the game for a few years and played a number of variations (from 1 to 8 players, with only the base games or with all the expansions I own...). However, the more games my friends and I play, the more we stumble across little problems. I've gathered our questions and come to you as an emissary, so that you can give your opinion about our questions
Thanks for your time !
Let's begin with the big one. Two weeks ago, we played a game with only the base game and Innsmouth. We put Cthulhu as the Ancient One and Dagon & Hydra as the Heralds. We came across a fun situation :
- Dagon and Hydra each add a DOR token to the track at the beginning of the game. That makes 2.
- We drew the regular Mythos card during setup. I remember which one it was : I still see it in my nightmares. It was Gathering Storm ( http://www.arkhamhorrorwiki.com/Gathering_Storm! ). A portal opened at Devil Reef, and since we were 5 players, we put 2 monsters on it. They happened to be one moon and one cross... so they immediately jumped into the vortex and added 2 DOR tokens. That makes 4.
- Obviously, the headline told us to add one more DOR token. That makes 5 out of 6.
By this point, we were all exchanging gazes, wondering if the Great Cthulhu really was enough of a jerk to make us almost lose during setup. But that was only the beginning... because Dagon makes us draw two Mythos cards at the beginning of the game. So, still a bit stunned, we drew again.
It was a Strange Sightings (http://www.arkhamhorrorwiki.com/Strange_Sightings!) card, putting six more monsters (because of Hydra) on the gate.
Now here's the actual question. Does the monster surge resolves before or after the monster movement ? The rules say gate first, then movement, then text of the card (correct me immediately if I'm wrong, because that would kinda defeat the whole point of the question). However, we wondered if the monster surge was meant to replace the gate, because that's usually how it goes and the headline does make a point of saying there's no gate, as if it was meant to be resolved first. If it were indeed resolved first, then all the monsters that were able to would follow their friends into the vortex (since Strange Sightings moves all the monsters) and wake up Cthulhu right on the spot.
We decided to apply the rules and say the monsters didn't move right now, because we wanted to see if we could recover from these incredible odds, but deep down, we felt it would have been hilarious if Cthulhu ate us even before we were able to do anything.
Oubviously, we got our butt kicked anyway, but the point still stands : do the monsters of Strange Sightings' monster surge move immediately or not ?
Okay, now that this is out of the way, some random questions...
- Michael McGlen's personal story : he fails if he gains $5 all at once, not, for example, five times $1. Correct ?
- The Bank Loan : putting aside the very easy exploit of taking the money then giving everything to somebody else, I was wondering if you could choose between spending $1 or discarding all your items. In other words, can you choose to discard your equipment even if you've got money left ? That seems to me like another kind of exploit, since you could throw away things like Joining the Winning Team and keep 10 shiny dollars.
- Flying monsters move whenever you draw a gate with and orange background, not only when a seal is actually torn by the gate burst. Correct ?
- Does giving clue tokens to another investigator (via rare game effects like Dunwich's coded messages) triggers Ghatanothoa's ability ? I'm thinking not, because trading isn’t usually considered as a “gain”, at least not as far as personal stories are concerned (or am I mistaken about this ?).
- Not really a rules question, but why in the name of the Elder Gods do the Ancient Ones’ “stirring in his slumber” abilities still apply when they aren’t slumbering anymore and are in fact very awake and squishing the investigators ? This caused some confusion.
- Are the investigators considered to be in the same area during the Final Battle, since they can trade items ? I’m asking this about effects like the Madness card Paranoia.
- Investigators casting Plague of Locusts are not exempted from the Stamina loss, are they ?
- Again about the Locusts : do the “damage” done to the monsters stack ? Is it possible to, say, cast it three turns in a row to defeat a 3 toughness monster ?
- Does Father Iwanicki allow you to discard a Curse if you have one when he joins ? I’m thinking yes, because else the encounter to get him at the Graveyard would be kinda stupid (“oh, I see you are Cursed, let me come with you, I’ll ensure this never happens again. Tough luck about this one, though”)
I think that’s about it for now. Thank you again and please forgive the language mistakes that have probably wormed their way into my questions ![]()