Hello,
Since I have found out that a lot of ppl complains about game being too hard I was wondering what my group does wrong.
Here are games we tried so far:
4 player (core decks) against scenario #1 (we won on turn 3).
3 players (core spirit, lore and leadership) against scenario #1 (we won, however it was a little harder without support of tactics)
3 players (core spirit, lore and leadership) against scenario #2 (we won, final score: 88)
1 player (core lore) against scenario #1 x3 (3 times won)
1 player (core spirit) against scenario #1 (I won)
1 player (core leadership) against scenario #1 (I won)
1 player (spirit/lore 50 card deck: Beravor, Dunhere, Eowyn) against scenario #2 (I won, final score: 8)
The scenario nr 2 is broken. You can grind it and make an infinite combo that constantly lowers your threat. Effectivaly scoring for as much victory points as there is in the deck and having threat equal to 0 (or if it is possible to lower your threat below 0 -> -infinity).
The combo description: Berawor with Unexpected Courage. Gleowyn. Draw your entire library. Use Will of the West. Draw entire library again. Then use Ghlardim's and Gandalfs. Will of the West. Draw, and so on. You can do that in the final step of the quest, while having 1 enemy in the staging area with engagement cost higher than your threat. New cards will not be put into staging area and so you don't have to do anything besides questing for 2.
So, finally I gave a try to mono tactics scenario #1.
And finally I have lost. At first it seemed impossible to beat since I have only 5 willpower in my deck, combining all heroes and Beorn ally. Since I have only 1 Beorn and it cost 6, I have usually 4 willpower. Since scenario 1 starts with 3 threat on table and draws additional card, I'm in big trouble. After several tries, I have won. It seems like tactics is great support deck but weak on its own. It has unnecessary attack and defence power, while lacks of most important willpower. Without Legolas abilities it wouldn't be possible to beat anything with this deck. However it is nice challange. The problem is that if I start building a deck with it, it will again be overpowered.
Soon we will try scenario # 3 (with 4 of 3 ppl). If we don't finally lose this game, I'm worried about the game's future.
I mean, we soon get a lot of new cards and the new scenario has difficulty 4.... means Extremally easy to beat with random trash. The more adventure packs I buy, the more powerfull decks I have, but the encounters will be kept at a level so low, that the players with core set are able to beat them. This means that already an easy game will become pointless to play.
My question and hope is that we don't understand rules, or do something wrong. Could players that have troubles with the game post what are they difficulties and what causes them to lose the games?
Otherwise we will try to rescue the game maybe by introducing an "evil player" that will play using the encounter deck. Instead of random cards he would have several cards as an options to play. We would have to change effects of cards: look at the top card of encounter deck as look at random card from "evil player" hand. But except that, It should be ok. Maybe this will make a game at least little more challenging to play.