Some effects key off of damage "dealt", such as Hellcannon Reserves. However, a few cards have wording that speaks of "taking" damage, such as Arrer Boyz and Beserk Fury. What's the difference, if any? Berserk Fury states that the target unit gains 3 power until end of turn, at which point that unit TAKES 2 damage. Since it doesn't say the unit is DEALT damage, does Berserk Fury still cause two damage with a Hellcannon Reserves in play, or does the TAKES clause not matter and the Reserves increase the damage from Berserk Fury to 3 (as it is a tactic)?
In a different scenario, there is a copy of Arrer Boyz and a copy of Big 'Uns in the same battlefield. The Boyz are activated once and deal damage to a unit in a battlefield, and then TAKE (according to the card text) one damage themselves. Then, the same Arrer Boyz activate their action again. Since they already sport a damage, they have Toughness 1 from the Big 'Uns; does this mean the damage they TAKE from the second use of their action is canceled when assigned like in most cases, or because the damage is TAKEN and not DEALT, is there no damage ASSIGNMENT, and therefore the toughness 1 does not prevent it?
I felt clarification on these issues was becoming more important now with cards like Bloodletter being released.