bluntpencil2001 said:
Now, y'see, I'm not talking about hypothetically. I've actually done this in practice. On my webpage (linked below), is a document called Children of Isha, which contains an assortment of rules for different Craftworld Eldar troop types in Deathwatch, including Aspect Warriors with Squad Mode abilities (one attack pattern and once defensive stance each). I've tested them both in hypothetical situations and in actual play, and have found that enemies with squad mode abilities make for a distinct challenge, as suddenly these foes can act in a similarly drastic and decisive manner to the players.
It's one of the reasons I'm so strongly inclined towards making it a common (not standard, but not exactly rare either) feature of Tau Battlesuit Teams - the introduction of Squad Mode abilities to NPCs changes the dynamic of a combat considerably, and I regard that as desirable when dealing with races who employ highly-capable, intelligent, independent, tactically-minded elite troops.
It's not a matter of "are the individual troopers good enough to warrant these abilities?", but rather "will the addition of these abilities have the desired effect upon the combat?".
