Loth

By Loophole Master, in Dust Tactics

I have a couple of questions regarding the Loth tank. I know it is not tournament legal, since it was never officially released to the public, but does it fit right in with the other units in a casual game? In the table they've just released with the new Army Point system, the Loth is nowhere to be seen, yet that table is not just for tournament matches, but for casual play as well.

- So, as I'm about to build me a Loth and include it in my games, the question is: should I bother? Is it a broken unit, or does it work well within the game?

- In the case that I do use it, what do you think the Army Point cost should be, in the new system?

Loophole Master said:

I have a couple of questions regarding the Loth tank. I know it is not tournament legal, since it was never officially released to the public, but does it fit right in with the other units in a casual game? In the table they've just released with the new Army Point system, the Loth is nowhere to be seen, yet that table is not just for tournament matches, but for casual play as well.

- So, as I'm about to build me a Loth and include it in my games, the question is: should I bother? Is it a broken unit, or does it work well within the game?

- In the case that I do use it, what do you think the Army Point cost should be, in the new system?

I think I read that the deck of cards you can buy will include the tourney bots so the points will be available at some point.

It's not broken, in fact it's pretty rubbish (suppose it can be broken in a bad way) I've been using one recently and its performance is dismal so should be cheaper than any of the current bots.

refuse to contemplate the OFFICIAL points system , they are trash , but the loth is great , and one of my favorite units to play . not broken , but lots of fun .

Come on, someone give an Army Point estimate here.

Loophole Master said:

Come on, someone give an Army Point estimate here.

Ok, 30 as it has no ranged ability apart from 1 MG. Mind you I would put Lothar at the same cost to, don't think its as a good alrounder as the Luthur.

30 sounds plausible. I might even go as low as 25. As the Major said, it's not very useful.

What I do not understand is why Johnny One Eye and Stefan are listed and the Loth is not. Johnny and Stephan are also both promo figs as is the Loth, but their points are included.

Go figure!

That's why I was wondering if the Loth had been deemed an officially broken unit.

reptilebro1 said:

What I do not understand is why Johnny One Eye and Stefan are listed and the Loth is not. Johnny and Stephan are also both promo figs as is the Loth, but their points are included.

Go figure!

My best guess is that it's because the game night kits were put out by FFG and the other units that were Dust Games only (Loth, Jadgluther, Otto, Barking Dog etc) never went through FFG.

The Loth was a promo figure from FFG before the game was released to stores. I also believe it was the figure handed out to those who got to play last year at Gencon before the Mass release. I got mine from the FLGS for helping to push the game in our area.

where the heck did you get Loth at?

it sounds like a very specialized bot and with no ranged weapon other then the MG i don't see it as a broken unit to use. the points cost of 30 i also agree with.

This is the Loth:

pic833646.jpg

I thought maybe the unlimited Charge ability, combined with a pretty powerful close-range attack, made up for the lack of decent ranged weaponry.

it does , its alot of fun .

I think 30pts -32pts is fair for this guy. Yesterday I converted my Luther into a Loth too, I like the idea of a walker running havoc in close combat. Just like some C-SM Dreadnaughts ^^ What do you think about a Walker with the two flaks from Luther? I would say round abaout 35pts - 37pts or is it too much?

marcemtp said:

where the heck did you get Loth at?

it sounds like a very specialized bot and with no ranged weapon other then the MG i don't see it as a broken unit to use. the points cost of 30 i also agree with.

I got mine from my FLGS where I play, but I have seen them every once in a while on ebay.

You do not need to buy a special Loth model, the standard kit comes with all the parts you need, just swap arms and bits.

Loophole Master said:

I thought maybe the unlimited Charge ability, combined with a pretty powerful close-range attack, made up for the lack of decent ranged weaponry.

Not really, its 8 dice do not do enough damage on the charge, the enemy then counter attack with sustained fire and destroy it. You have to be very picky on what unit you charge and be able to actually get there.

Major Mishap said:

You do not need to buy a special Loth model, the standard kit comes with all the parts you need, just swap arms and bits.

I can't figure out how to get the claw arm pointed the right way for the other side of the Loth. How do you get the upper arm off the lower arm to flip it around?

Just use a knive and remove the armor plate on the "shoulders", than remove the joints and glue them together just the other way round. ^^

Yup, you will need to fully dismantle all 3 parts of the shoulder on both the claw and the 50mm arm it is to replace. You can then re-assemble both arms using parts from both as the opposite hand. BTW, a twin 50mm mech is awesome against infantry :)

I got the shoulder armor part... it's the whole "remove the joints" thing. Is their a trick to getting the arm apart or is this a brute force kind of thing? I'd like to not destroy anything in the process if there's an easy way to do it. gran_risa.gif

OK... nevermind. I just nutted up and pried the thing apart. I thought the pins in the "elbow" joints were longer/more fragile than they really are.

Loth created. aplauso.gif

If you gently coax that universal joint out from between the two upper armor plates on the arm it will be easy. I found putting the thing back to be more of a hassle than getting it out.

Major Mishap said:

Loophole Master said:

I thought maybe the unlimited Charge ability, combined with a pretty powerful close-range attack, made up for the lack of decent ranged weaponry.

Not really, its 8 dice do not do enough damage on the charge, the enemy then counter attack with sustained fire and destroy it. You have to be very picky on what unit you charge and be able to actually get there.

Major 99.9% of the time I think this is an accurate statement, but the other day, I ran my Loth up to a Pounder, did two points of damage. Pounder came back with sustained fire and only did three points of damage. Self repair fixed two of them, then I destroyed the Pounder on the next turn. Now understand too, the board was very terrain heavy.

Yup, one thing I've learnt about this game is that the dice never roll average :) The other problem it has is that despite the charge move, it always gets outmanoevred by tank busting infantry due to not being able to cut corners. On the other hand (literally) if you make a custome one with twin 50mm its leahthal against infantry.

Mine was a bit fiddly but I managed to do it just by popping the joints and reversing the arm configuration. I haven't modelled anything since original blue-book 40k, so if I can do it, anyone can :)