FYI
The final version was passed to FFG on June 3.
Parathion and I continued to work on it up to literally to the last day (I made changes based on his last set of comments between seeing Anton's reply and sending it to Anton), often disagreeing, but always eventually finding something we could both live with.
I'd like to thank him particularly for carrying most of the load in the last couple of months. We probably doubled the size of the document with adding new questions and going through the existing FAQ as well as virtually every card in the game.
The final document had 77 questions (despite everything I could argue to keep the number down!), the GLOAQ (cross referenced to new questions or with edits and commentary as necessary (not often) questions, a section on errata suggestions for the existing FAQ, and an SoB commentary section.
The ToC is copied below (though formatting is mostly lost, sorry).
Apologies that it kept growing without referencing back to the google group or the sub-forum, but it was so much quicker this way and with two frequently opposed viewpoints and strong arguers I think we sorted most issues out fairly well.
General Descent
5
2. Large, odd shaped monster movement 5
3. Walls and Doors 7
8. Guard + Mimic 9
12. LOS in own space 10
13. Daze 11
20. Rapid Fire/Cleaving/Quick Casting after a Dark Charm 15
21. Token limits 16
30. Large Monsters and Terrain 17
35. Adding dice to an Aimed attack 19
36. Jumping 20
38. Leap and landing on empty spaces 24
39. Damage that ignores Armour 25
40. Fog 26
42. Dark Charm and threat from surges 27
43. One Fist’s special attack 28
44. What makes a figure? 29
57. Crushing Block 30
58. Elevation 31
59. Start of Turn timing 32
60. Dungeonquest Heros specific clarifications: 34
61. Familiars 34
68. Spawning, placement and anti-spawn 35
69. Brilliant Commander + Hordes of the Things 36
70. Overlord turns interrupting heroes 37
71. Killer Chests and Mimic 38
75. Shadowcloak 39
Tomb of Ice
40
23. Hustle and MP 40
51. Riposting a Swoop… 41
52. Lunge 42
Road to Legend and general Advanced Campaigns
43
9. Healing Skills in Advanced Campaigns 43
10. Silver or Gold Start Advanced Campaigns 44
11. “in Dungeon” cards during outdoor encounters 45
24. Necromancy and Advanced / non-standard monsters 46
25. Double training at Secret Master locations 48
27. Hero immunity from Avatars and Lieutenants 49
32. Lt encounter movement requirements 49
41. Transport Gem timing 50
45. Dar Hilzernod reinforcing 51
47. Ascension plot and heroes with 0 wounds 52
56. Restock action in Advanced Campaigns 53
62. Upgrading dice 54
63. Wandering Merchant / Merchant Ship 55
64. Pits with special effects 56
65. Magic Gateways 56
67. Paying threat for special abilities during attacks. 58
74. Soul Ward 59
76. Fleeing the Overlord’s Keep 59
77. Villagers 60
Sea of Blood
61
1. Does the Revenge sink (and thus get healed) during a TPK encounter result 61
4. Terrain 62
5. Burning Bay/Sea SoB level 65
6. The Kraken and Tentacles 66
14. Fleeing an Island Level 69
15. Trails with no encounter shield 69
16. Divine Favour 70
17. Armour and deep water 71
18. Wild Vortex rocks 72
19. Definition of a round ending and vessel movement 73
22. Exiting the Cage 77
28. Is scrub empty? 78
29. Ship upgrades 79
31. The Siren’s call 82
33. Scrub effect 83
34. Advance Campaign Level 68 – Maze of Madness 84
37. Advanced Campaign Level 50 – Pit pull 85
46. Cannons and Fatigue markers 86
48. Reinforcement Marker and new areas 87
53. Dallak 87
54. Soar on Islands 88
55. Sea of Blood starting Location 89
66. Level 67 House of the Unholy 90
72. Nimble 90
73. SoB Level #49 91
Gathered List of Answered Questions
92
Basic Game + Non-Campaign Expansions: 92
Campaign Expansion-related questions: 96
Existing FAQ Errata
98
Pg2 Large Monsters and Terrain 98
Pg4. Knockback etc. over water: 98
Pg5 Skills and Abilities 98
Pg5 Transformed Heroes 98
Pg6 General Hero Questions 99
Pg6 Monster Movement 99
Pg6 Overlord Cards 99
Pg7 Dark Charm 99
Pg7 Attack 100
Pg7 General game questions 100
Pg8 Environmental Hazards and Obstacles 100
Pg8 Skills and Abilities 100
Pg8 Miscellaneous 100
Pg9 Items Treasure and Equipment 101
Pg12 Miscellaneous 101
Pg12 Avatars 101
Pg14 Lts 101
Pg15 General game questions 102
Pg15 Glyphs and Town 102
Pg15 Environmental Hazards and Obstacles 102
Pg17 Miscellaneous 102
Pg17 Items Treasure and Equipment 102
Pg18 Opposing cards 103
Pg18 Environmental Props and Obstacles 103
Pg19 Ships and cannons 103
Sea of Blood Balance
104
Lieutenant Encounters 104
Non Lt Encounters 105
Five City raze condition 105
Plots 106
Treasure Maps 106
Divine Favour 106
Cities 106
Other issues 107
Solutions 107
Results 112
Checklist 112
Transcribed Q&A 114
Now to see how FFG make use of it.
Regards
Corbon