Rules Question - Jump

By Brurobas, in Dust Tactics

Good morning Everybody!

I am rather new to this game but i feel i am going to play it for a long long time. I have been a miniatura gamer for several years and i even owned a gaming store but i never found a game so addictive as this one...

I was wondering if anyboy could help me with a question that came up in my last game.

I know that robots cannot go around a building corner using a diagonal movement but can a HOT DOG make a diagonal movement through a building corner assuming it is jumping and that the square in front of it hasn't an obstacle on it?

Thank you in advance.

Regards

technicaly no , it would spend 2 actions as the corner cant be crossed , only the obstical . so the first move action puts it in the square with the obstical , the second move moves it past . it requires both move actions . as per the example , the action you describe requires a MOVE+MOVE action .

the example under jumping at the bottem of page 18 :

Example : The Hot Dog cannot get past this tank-trap normally. It could not even destroy it since it is immune to flamethrower damage (see below). There is only one solution…jump! It will need to perform a double movement (MOVE + MOVE) (it will be unable to attack), and can land on any of the colored squares. If any of these squares are occupied by another unit, no matter which side it is on, the Hot Dog could not land there.

First of all thank you for the reply.

But can it make a JUMP MOVE diagonaly through a building corner even if the square in front of it hasn't an obstacle?

Thanks!

no , the building corner is why the walker needs to use 2 move actions to jump in the example.

Brurobas said:

But can it make a JUMP MOVE diagonaly through a building corner even if the square in front of it hasn't an obstacle?

Indeed no. Normal Jump has no effect on wall corners. You could, however, make a single diagonal JUMP MOVE through a vehicle, infantry or tank trap corner, something that no normal walker can do.

Thank you for the answer.

Also, is it possible to JUMP + SHOOT or does the JUMP spends the MOVE + MOVE?

Thanks

You can Jump and shoot, as long as you only performed a single Move. So for a unit with Move 1, you can only Jump and shoot if you're just jumping diagonally through a corner created by a vehicle, infantry or tank trap. Only a unit a Move of 2 or more is able to jump right over an obstacle and still have an action left to shoot.

Loophole Master said:

............ you can only Jump and shoot if you're just jumping diagonally through a corner created by a vehicle, infantry or tank trap. Only a unit a Move of 2 or more is able to jump right over an obstacle and still have an action left to shoot.

I'm not so sure about this. I don't think you can jump diagonally through a corner created by a vehicle, infantry or tank trap.

On Page 8 under Movement Rules:

Vehicles cannot move diagonally if one of the corners is a square they cannot enter (a square without a dot, or a square occupied by a unit or a tank trap).

On Page 18 under Jump:

............ This jump is subjected to all other movement rules that affect movement.

Am I interpreting this correctly?

traderghost said:

'm not so sure about this. I don't think you can jump diagonally through a corner created by a vehicle, infantry or tank trap.

Vehicles cannot move diagonally if one of the corners is a square they cannot enter (a square without a dot, or a square occupied by a unit or a tank trap).

............ This jump is subjected to all other movement rules that affect movement.

Am I interpreting this correctly?

The thing is that Jump bypasses the normal movement rules. Using jump, a vehicle can move normally over a square where he wouldn't usually be able to enter. So we can logically conclude that the corner restrictions are also bypassed for those obstacles that Jump ignores.

Loophole Master said:

traderghost said:

'm not so sure about this. I don't think you can jump diagonally through a corner created by a vehicle, infantry or tank trap.

Vehicles cannot move diagonally if one of the corners is a square they cannot enter (a square without a dot, or a square occupied by a unit or a tank trap).

............ This jump is subjected to all other movement rules that affect movement.

Am I interpreting this correctly?

The thing is that Jump bypasses the normal movement rules. Using jump, a vehicle can move normally over a square where he wouldn't usually be able to enter. So we can logically conclude that the corner restrictions are also bypassed for those obstacles that Jump ignores.

Thats the opposite of what the rules actually say though, with diagram, on page 18. Its showing move + move to move diagonally past a corner wall.

Major Mishap said:

hats the opposite of what the rules actually say though, with diagram, on page 18. Its showing move + move to move diagonally past a corner wall.

But that example shows a situation where the tank is jumping OVER the tank trap. The trap is completely blocking its way, an it needs to perform a double move in order to first move onto the square occupied by the tank trap, and then move to a square on the other side. What I'm talking about here is just making a single diagonal move that grazes the corner of a square occupied by a tank trap or similar obstacle, something that infantry can do normally, but which restricts normal tank movement.

Loophole Master said:

Major Mishap said:

hats the opposite of what the rules actually say though, with diagram, on page 18. Its showing move + move to move diagonally past a corner wall.

But that example shows a situation where the tank is jumping OVER the tank trap. The trap is completely blocking its way, an it needs to perform a double move in order to first move onto the square occupied by the tank trap, and then move to a square on the other side. What I'm talking about here is just making a single diagonal move that grazes the corner of a square occupied by a tank trap or similar obstacle, something that infantry can do normally, but which restricts normal tank movement.

Why would it need to jump over the tank trap if you can say it can jump over the corner wall? Either way, the rules do not say you can do it, there is no rule as an exception to the normal movement rules of a vehicle, therefore the rules are as written.

Major Mishap said:

Why would it need to jump over the tank trap if you can say it can jump over the corner wall? Either way, the rules do not say you can do it, there is no rule as an exception to the normal movement rules of a vehicle, therefore the rules are as written.

I never said it can jump over the corner wall. Normal jump has no effect whatsoever in movement involving walls. All my arguments have been about diagonal movement through obstacles that normal Jump bypasses: tank traps, vehicles and infantry.

A'h right, I mis interpretated your original post. So what you are saying is that if there is a tank trap directly in front, the unit can jump diagonally into the square next to the trap?

Exactly, where normal tank without Jump would have to move twice around the obstacle in order to get to that same square.

Loophole Master said:

Exactly, where normal tank without Jump would have to move twice around the obstacle in order to get to that same square.

if there is a wall corner adjacent to the jumping walker , it is not a "diagonal" , move , which is why the walker in the example "will need to perform a double movement " to make it to any of the shaded squares .

it would only be a diagonal move if the wall sections in the example were replaced by units , tank traps , or other similar relacements that jump can cross , in which case the diagonals would count as normal movemnt costs , with the first one costing one , and any additional diagonals costing 2 .

GrandInquisitorKris said:

f there is a wall corner adjacent to the jumping walker , it is not a "diagonal" , move , which is why the walker in the example "will need to perform a double movement " to make it to any of the shaded squares .

Did I ever say otherwise? In the pg18 example the tank needs to jump OVER the tank trap, spending both of his actions on Moves. However, in a different scenario where he was just trying to go around a corner created by a tank trap, infantry or vehicle, with no walls restricting his movement otherwise, he could use Jump to do it in a single Move and save an action to shoot.

Loophole Master said:

Did I ever say otherwise? In the pg18 example the tank needs to jump OVER the tank trap, spending both of his actions on Moves. However, in a different scenario where he was just trying to go around a corner created by a tank trap, infantry or vehicle, with no walls restricting his movement otherwise, he could use Jump to do it in a single Move and save an action to shoot.

youve used the word "diagonal" several times , and in the last few posts , your points suggest , because of the word "diagonal " , that you are supporting the idea that walkers can jump diagonaly over a corner , as opposed to jumping around the corner .

GrandInquisitorKris said:

youve used the word "diagonal" several times , and in the last few posts , your points suggest , because of the word "diagonal " , that you are supporting the idea that walkers can jump diagonaly over a corner , as opposed to jumping around the corner .

Yes, walkers with Jump can move diagonally through a corner. But I specifically said that it was a corner created by a tank trap, vehicle or infantry, NOT a building wall.

Ok, I think there's a lot of miscommunication going on here, so some images might help. Let me illustrate some movement examples for tanks both with and without the Jump ability, all trying to move to a square in front of them to the right. Are we all on the same page here?

th_416157506_JumpA_122_185lo.jpg

th_416165910_JumpB_122_424lo.jpg