Grim Reapers!!!

By Dmitri Alekseev, in Dust Tactics

Greetins,

I'm New to Dust Tactics and new in the forums. I have a question....The Grim Reaper squad has 2 movement and the jump ability. I'm curious if it is possible for them to "JUMP" (which is a MOVE + MOVE ) and then shoot since they have 2 movement points?

Sure, the jump ability just takes one of you move actions and not an additional one, so you can Move (jump) with one action and shoot with the other.

Dmitri Alekseev said:

I'm curious if it is possible for them to "JUMP" (which is a MOVE + MOVE ) and then shoot since they have 2 movement points?

Correction, Jump is not a MOVE + MOVE, it's just a normal MOVE that happens to ignore obstacles (and in the case if the Reapers, even walls). So you could just make a single MOVE with Jump to cross those two squares and that pesky wall and then use your second action to fire your weapons.

Yeah but a jump is subject to normal movement rules. you cannot move 2 squares in a single move/jump action currently because no one has a speed higher than 1 and the jump ability. So currently you have to move+move to get to the destination square.

chaosvt said:

Yeah but a jump is subject to normal movement rules. you cannot move 2 squares in a single move/jump action currently because no one has a speed higher than 1 and the jump ability. So currently you have to move+move to get to the destination square.

not correct. google the grim reapers, they have a 2 basic move.

Loophole Master said:

Dmitri Alekseev said:

I'm curious if it is possible for them to "JUMP" (which is a MOVE + MOVE ) and then shoot since they have 2 movement points?

Correction, Jump is not a MOVE + MOVE, it's just a normal MOVE that happens to ignore obstacles (and in the case if the Reapers, even walls). So you could just make a single MOVE with Jump to cross those two squares and that pesky wall and then use your second action to fire your weapons.

nope , walls as represented by the squares in the box , do not have dots , which under the rules for jump , means you cannot cross them .

page 18 :

"Jump allows you to travel over cover, a low wall, a pit, or a unit. You cannot jump over a building wall or a roof! In other words you cannot jump over a square with no dot. A unit with Jump can jump over an enemy unit, a vehicle, or obstacles, and the jump can be made diagonally."

how ever , the reverse side of the tiles , with the rubble , as well as most of the new tiles are considered/refered to as obsticles , so those you could jump under the current technical rules as writen , since they ARE listed in a special ability as an exception .

again , another case where i would agree that the grim reapers should be able to jump over exterior walls , but as written , cannot .

GrandInquisitorKris said:

nope , walls as represented by the squares in the box , do not have dots , which under the rules for jump , means you cannot cross them .

Yep, and that's a good thing, else my buddy's Hot Dog would have killed my squads a hundred times over! happy.gif

GrandInquisitorKris said:

nope , walls as represented by the squares in the box , do not have dots , which under the rules for jump , means you cannot cross them .

Yes, but the Grim Reapers article says: "Players can also use their speed together with Jump to fly over buildings..."

I assumed that flying over buildings and over walls would be pretty much the same thing, meaning that the heavy rangers ignore the no-fly restriction of dotless squares.

well if they want to change the rules , that is their option , however , there is a difference between "unit descriptions" and "rules" .

however , it also needs to be pointed out that one of the product descritions used for the operation sealowe expansion , says that it will include rules for "buildings" so until the next expansion is out and unless it changes the rules to allow the reapers to ignore the above rule , "buildings" and "walls" probably are different things .

keep in mind , i'm not saying this is the way it SHOULD be , just that is is the way it IS , until such time as they either clean up or change the rules .

i my self would hope that they dont make an exception to the rules for the reapers , because it would set a dangerous example for future rules and units which could lead to confusion . either chanage/clean up the rules , or leave them as is .

Yeah, I agree that a unit with Move 2 that can jump over walls would unbalance the game quite a bit. Blue Thunder mission 7: Destruction would become an automatic victory for an ally attacker, for example, as the Reapers could simply rush towards the generator before the axis forces could even block their way.

Hmm based on the square with no dot obstruction, it might be as easy as providing buildings with a dot in the center. Ie if the building tile has a dot in the middle, you can jump over it, and if it doesn't, you can't. It would be a nice easy way to handle buildings. I'm looking forward to rules about buildings gran_risa.gif

Myrnir said:

Hmm based on the square with no dot obstruction, it might be as easy as providing buildings with a dot in the center. Ie if the building tile has a dot in the middle, you can jump over it, and if it doesn't, you can't. It would be a nice easy way to handle buildings. I'm looking forward to rules about buildings gran_risa.gif

If what you say is possible, than it would be very fun indeed!! Building tiles with dots mean infantry units can enter and take cover inside buildings and get cover save, just like tank traps and ammo crates. I will also be looking forward to building rules if this is the case happy.gif

Yeah, I'm really curious about those buildings.

I imagine buildings will have a special dot, with special rules, similar to the new terrain types given in Operation Cyclone.

Yeah, should be easy enough for buildings. A dot that blocks LoS but not movement and offers hard cover for occupants.