Hi fellows,
I think about further speeding up combat. How about some system like DnD where you have to reach a certain target number (TN).
So far the attacker has to roll under his BS / WS Skill and the defender in case of a reaction under his Dodge Skill. Then both have to count there DoS. If you create a TN the attacker simply has to count how much he exceeds the TN and is done.
So for instance if you attack an opponent you have to reach TN 100 while rolling the dice and adding your BS or WS skill. If the defender spends a reaction you simply add his dodge skill to the TN. Roll dice, count how often you exceed the modified TN by 10 and are done if DoS is important. Otherwise you simply hit.
I agree that one has to think about the numbers but what do you think about the overall idea?
Cheers,
TechVoid.