Hi all.
I remember reading some threads about ship acquisition, and different ways of handling it. I want this to be a big deal, as the dynasty is a run down affair down to it's last frigate (still a good one) as the players enter, started out with 38 profit factor or thereabouts. I also feel that ships should be somewhat hard to acquire given that they take centuries to build, and I can't really buy the idea that they could just acquire this on a roll that is 30 percentiles lower than acquiring a bolt pistol.
But as we played Into the Maw, they decided to rescue the pilgrims, and contract a salvage ship in Footfall to tow the transporter Penitent Traveller in for repair and refit. They need to make 6 "big" acquisitions to refit it, 2 missile batteries, warp drive, plasma drive, and extra armor and observation dome, plus some repairs to components and hull. And crew it, about 12000. We've resolved this akin to a background endeavour, ie handled by npcs while they themselves are out to plunder the Righteous Path. We miss out on some roleplaying opportunities, but we could do that next time.
Long story a bit shorter, I want them to feel they're spending a lot of resources on this. I will either disallow or limit "big" acquisitions while this repair refit process in going on, to represent they're burning a lot of cash and calling in favors.
I'm considering a temporary -100 AP on all objectives for a fixed number of future endeavors to pay of loans etc. Or maybe a slight PF penalty. Maybe both.
And this also got me thinking, how to handle an acquisition of a new ship. Who puts ships up for "sale", how costly is an entire starship compared to repairs and refitting? Who sells warp drives and weapon batteries?
How do you handle this? Any other, better suggestions?
Any good earlier posts on this that adress the issues I'm raising I've missed?
Thanks for any input/discussion :-)