I have equipment cards (at last) since yesterday , and I saw very useful command packs... maybe too useful to equipe them without a price.
Does anybody know if there are particular restrictions (or rules) to choose a trooper's command pack?
Thanks.
I have equipment cards (at last) since yesterday , and I saw very useful command packs... maybe too useful to equipe them without a price.
Does anybody know if there are particular restrictions (or rules) to choose a trooper's command pack?
Thanks.
Only Troopers may equip trooper command packs, obviously. Aside from that, I have never heard of restriction in official rules. Which pack exactly do you regard as too strong, Carlos?
Shocktruppen's command pack:
MP40 (automatic weapon), CAMP 111 (+1 to combat value for each allied character who share your path), Mechanized Arm: +2 dice to all melee attacks and overwatch without spending CP.
So he has always 7 dice and the difficulty can decrease until 1!
Stosstruppen has a powerful command pack too (Infernal Sustenance, and Kampfemsser Bose), Commando Alpha's command pack is more balanced, but Commando Delata has AN-M11 it's a devastating firebomb, and the useful ability Moving Target (+1 movement, -1 die rolled from all attacks against him).
But this isn't a negative critique, I like very much all command packs: no more just expendable troops.
I will say that in my eperience the trooper command packs are not so overpowered that they can't be defeated, the only complaint I have is that the game is becoming ballenced between the Reich and Union but it feels like the Matriarchy are being left behind, especially after the huge nerf Zor'ka recieved in the revised rules.
Carlos Castaneda said:
Shocktruppen's command pack:
MP40 (automatic weapon), CAMP 111 (+1 to combat value for each allied character who share your path), Mechanized Arm: +2 dice to all melee attacks and overwatch without spending CP.
So he has always 7 dice and the difficulty can decrease until 1!
Stosstruppen has a powerful command pack too (Infernal Sustenance, and Kampfemsser Bose), Commando Alpha's command pack is more balanced, but Commando Delata has AN-M11 it's a devastating firebomb, and the useful ability Moving Target (+1 movement, -1 die rolled from all attacks against him).
But this isn't a negative critique, I like very much all command packs: no more just expendable troops.
I already played using this pack, and I do not think it is overpowered. It is quite difficult and also dangerous to crowd all you chars in one path, especially if Union troops with grenades or Dynamite walk around.
Besides, I do not think that the Stosstruppler has always seven dice. Remember that the mechanized arm adds +2 to all melee attacks, and the MP40 cannot used for this purpose (as it lacks a hand-to-hand-trait). The Arm, however, counts as a hand to hand weapon, giving 4 dice, +2 for the special ability, makes 6 in the end. How do you get 7 dice? Did I overlook something? Please correct me.
But is the firebomb is terrible. Especially if you entrance-path is affected before you even move one character into the map!
Sorry Katsuyori, I had a mistake and you said correct: 6 dice for melee attack, not for automatic weapons.
Matriarchy is left behind like Miah said.
I never played with or against Matriarchy before, I should do that next time. Already have all the miniatures, but not enough playing time