My group has been playing WFRP for a while now, and we've gotten about 22 experience points so far. I will admit that I've played more D&D in my past than WFRP, so I'm lost as to how to "level up" in the sense of becoming a more powerful fighter.
Right now my character has got a 5 strength and 5 toughness, so I'm pretty bad-arse, I guess, but still, on a typical combat round I'm doing 5 STR + 5 sword + maybe 2 from a good roll on a melee attack action. Once every 4 turns I could throw down a Reckless Cleave for an extra STR to bring that up to 17 which is quite respectable. But still I'm only doing 12 damage per round for the most part.
Um, what now? How do fighter type characters increase the combat abilities and become truly awesome? Older WFRP had multiple attacks per round (haven't played that in like 15 years) but I don't see that in FFG WFRP. I didn't even see any other big-hit attack action cards now that double-strike got nerfed.
All help appreciated!
Setting aside whether I'm min-maxing, which I don't think I am - not using a flail or whatnot - I'm trying to look objectively at the rules for what makes a high-level fighter type character (with eventually 40 xp or whatnot) be substantially better in combat than a 20xp, and a new 0xp character.
Thanks :-)