alternative tourney format: "not my own deck"-tourney

By thorondor, in 1. AGoT General Discussion

planning for stahleck 2012 has started. i am thinking of some new fun-tourneys. here is a proposalfor tghe so-called "not my own deck" format (couldnt think of a better title. if you got one, i am happy to change!):

i ask you to comment, criticize, make suggestions, ...

Normal rules for LCG Joust tourneys apply with the following additions and alterations.

- Each player has to play the deck of someone else. The deck is chosen randomly before each round. Its not allowed to play one´s own deck.

- A player receives tourney points for his regular games. He/she also receives tourney points for the performance of his/her deck (added at the end of the tourney).

- For the pairings between rounds only the player´s tourney points are counted.

- Deckbuilding restriction: each deck consists of exactly 60 cards. Each player has to check the number of cards in the deck before each round.

- Each player may have a look at the deck before the game starts (no longer than 5 minutes)

It sounds fun, however, I don't think I'd be willing to hand my cards over to some random person I didn't know. I'd trade decks with the person I was playing against though. But I'm pretty paticular about the condition of my cards and I think just handing it over to anyone could lead to some bad situations where the deck gets damaged, lost, or even worse "lost".

I think it's a very cool idea, I never ran one, but we'd discussed it in my meta (long ago). It's really good at pushing people outside of their comfort zone... and rewards being flexible... Or being able to build a deck that no one else can figure out how to play.

Darksbane said:

could lead to some bad situations where the deck gets damaged, lost , or even worse " lost ".

I'm still a little confused as too which "lost" is worse.

I was implying with the second lost that it wasn't really lost but stolen, which would be worse because there would be little chance of getting it back then.

This only works if you run it as a "worst deck" tourney. Its a cool idea, and yes, you could only do it if you were playing against your own deck each round.

To get around handing your deck over, just make it like a sweepstakes type tournament. The organizer builds several decks from each house and you use those. Only person giving out cards is the organizer and anyone who helps him out. You still get a random deck each round, so it still is a good way to see who can win with whatever is given them.

What's to stop someone building a deck consisting of 60 events? Or a Targaryen deck with nothing but Martell cards?

Xenu's Paradox said:

What's to stop someone building a deck consisting of 60 events? Or a Targaryen deck with nothing but Martell cards?

part of the rules (see first posting):

- A player receives tourney points for his regular games. He/she also receives tourney points for the performance of his/her deck (added at the end of the tourney).

Ktom had a similar "Car and Driver" idea a while back:

http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=20&efcid=4&efidt=371877&efpag=0

I'd definitely be interested in giving this a shot. I also understand not being comfortable with having other folks use your cards, however at Kublacon there were a few instances where someone forgot their cards or custom power tokens in the gaming area. In all cases (I can think of 3), another player had either taken them aside to return the next day or handed them to the TO. Just another testament to the type of folks we have in this community, which is the main reason I play this game.

thnaks for the link, ktoms "car and driver" idea (i like the title) is exactly what "my" format is about. has it been played then at gencon11?? would like to hear if it worked.

the concerns back then have been the same: people not willing to hand over there cards to someone else.

while i also think the AGOT community is a very honest one, there might be black sheeps.

maybe it works if players get some extra 5 minutes before each round to check, if the deck is still in its original state. if something is wrong it should be easy to find out why so.