So an idea for an adventure occurred to me today while walking home, though I have to admit its based on a character from Snow Crash. Kudos if you know who!
So in the Imperium, atomic weapons are under a blanket ban, I don't think they even use them during Exterminatus. But they do still exist, hidden away in ancient armories and hoarded by those who possess them. So my idea is; a forgeworld with an ancient store of them is overrun by an Ork WAAAGH. And the orks found the hidden silo, deep beneath the earth, with ancient and potent defenses, encrusted with warnings and admonitions to beware for a fell machine spirit rested here. And the orks overcame the defenses and cracked the mighty vault doors, because anything so well protected and hidden had to be worth its weight in teef.
So the nob in charge finally realized what they'd found, and dispatched the other boyz to seize it for himself. Then, he makes a painboy, under pain (ha ha) of death, to insert a life monitor inside his chest, and paid a mekboy to wire the weapon to blow if his lifesigns ceased, as well as booby trapping the weapon. Finally, he has the mekboy build him a massive warbike, with the warhead laid on the back, extending down the body, so that he straddles bomb to ride it. And with the insane weapon at his command, he grows massive with truculence and the fearful loyalty of mobz of boyz flocking to his banner. He is rallying the dispersed forces of the Waagh that conquered the forgeworld together, into a new Waaagh, to go forth among the stars and BLOW SOMTHIN' UP!!!
Meet Gazog da Mad Bomma, Warboss of a nascent Waaagh, and rider and wielder of Da Big One, his nuclear warhead/massive warbike. If he loses his life, the warhead will detonate, killing everything for miles around. The Imperium is looking to get its forge world back, and is pissed at the Mechanicus for having let a forbidden atomic fall into ork hands. But the problem gets worse. Besides the deadman's switch attached to Gazog's heart, and the massive red button on his bike for deliberate detonation, the ancient device is leaking radiation, which is mutating Gazog, causing him to grow even larger and faster than normal for an orc of his position. Its also killing him with radiation poisoning, causing his hair and teef to fall out. Gazog was mad about that, but has had them replaced with adamantium teef, courteous of another painboy. Its also driving him insane, even for an ork. It is only a matter of time before the radiation either kills Gazog and detonates the device, or he, in his madness, sets it off himself.
On top of that, an even greater problem looms. The atomic in question is massive, ancient and incredibly powerful. It is actually a multiple warhead device, encased in a superhardened casing. This means the atomic is many times more powerful than even a normal weapon of its type. In fact, it is of a totally forbidden and archaeotech mark of weapon, colloquially known as a 'planet cracker'. The forge world is already geologically unstable from the ancient mining works and geothermal power exploitation. The detonation of the weapon on the planet would be more than enough to destroy the entire planet. A forge world in xenos hands is bad. An annihilated forge world is infinitely worse. The forces necessary to retake the planet are already being assembled, but it will all be meaningless of Gazog destroys the planet, intentionally or not.
The Kill-Team is ordered to insert covertly onto the planet, with their primary objective being to find Gazog's growing horde, infiltrate their base camp, and locate Gazog's bike. Their orders are for their Tech-Priest (adding an NPC one if none are already in the Kill-Team) to disable the weapon, or at least the detonator, so it is made safe. Their other primary objective is to assassinate Gazog once their first objective is complete. Secondary objectives could be scouting out the ork's strength for the coming assault, as well as sabotaging targets of interest, such as refineries and airfields, and assassinating other ork warlords and specialists. Another secondary objective is to, if possible, recover the weapon via teleportarium beacon extraction. Tertiary objectives could be Mechanicus requests to recover certain personnel, artifacts and data on the planet, as well as helping whatever native resistance is still in play. Finding Gazog and his horde isn't a simple task, as he has many Speed Freak followers, and they are on vast, motorized crusade to sweep up all the remaining orks on the planet into their horde, then prepare to leave the planet. Sneaking in to the camp will also not be a walk in the park.
The crescendo if the mission will be sneaking into the heart of an ork horde basecamp to get to the Da Big One, and giving the techmarine time to disable it. Not sure what complications from there would be the most fun. Having Gazog be alerted by one of his booby traps, so that the rest of the team has to fight Gazog and his nobz, while protecting the Tech-Marine, and taking care not to kill Gazog before the deadman's switch is disabled. Then, trying to escape the planet once their mission is complete, after they've stirred up a horde of orks.
Fun complication ideas!
-Someone accidentally mortally wounds Gazog, and the Apothecary has to save the beast's life, at least long enough to defuse the weapon.
-The Tech-Marine has angered the weapon's machine spirit, and now a timer has activated, counting down to detonation. The team has to either disable it, or attach the teleportarium beacon and instruct the ship in orbit to teleport the bomb into space, where it can explode harmlessly.

