Hi there,
Can someone fully explain how travel works? If there isn't any active location in play, the first player chooses one that he wants to travel automatically making that location the active one and triggering it's effect, right?
Then the players send the characters they want there by exhausting them, add their will and compare it against the threat level of all the cards in the staging area (the location they are traveling too isn't there anymore). So what happens next?
If the players have more will than threat in staging area we add exploration tokens to the location, if we place more tokens than the cost of the location we resolve it and discard it? This will leave us with the option of traveling to a new location the next turn, right?
If we have more will but don't pass the amount needed in the location then we place tokens and we can't travel to another location until we resolve this one, right?
And last but not least, if we have less will than threat in the staging then we don't add any tokens and what happens?
Thanks!
Javier
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