I've finally got our gaming group together to create characters for this game. I thought I'd run through the basics, so when it came to putting pen to paper they sorta knew what they were buying into. At this point it was pretty obvious to me that one of my players was less than enthusiastic about it (which was extremely contrary to the other two, who bought it up hook, line and sinker).
Anyway, we put together characters the best we could (though to say they were overwhelmed with choice when it came to actions is an understatement*), but once we'd done this the 'sceptic' stated that it just seemed a bit too much like a board game. I tried to disuade him, even stating that I had the same initial reaction, but I'm not convinced he bought it.
Just what can I say to him to convince him it's as far removed from a board game as any other RPG he's played (hell, further, if D&D is his benchmark)?
*Side note: Is there any resource around that might list the careers with a couple of suggested actions (just like they do trappings) for certain builds. Example: Soldier. Sword/Hand weapon build = X, Y, Z actions. Two Handed weapon build = A, B, C actions. Just thought this might 'focus' extremely new players attention so they aren't like mine, left staring at several HUGE piles of cards having absolutely no idea what to go for...