I posted the Accurate one in a similar thread and the spark behind the full auto fix, but I feel that these changes help to improve realism, tactical in game decisions and make it less mindless for choices.
Accurate:
Accurate Weapons grant an additional bonus of +10 to the firer’s Ballistic Skill when used with an Aim Action, this is in addition to the bonus granted from Aiming.
When ?ring a single shot from a single Basic Weapon with the Accurate quality that is benefiting from the ½ Action Aim gains a one extra d10 of damage if you have two or more degrees of success. If you use the Full Action aim, you may have a maximum of two extra d10. In addition, you must use the called shot action to gain this bonus.
Full Auto:
Full Action shooting attacks grant +0 BS when being used, you still get +1 hit for every DoS. Suppressing Fire is not changed. Fixed guns (i.e. pintle, bolted down, emplacement, etc.) gain a +20 to BS and and braced weapons still gain +10 to BS.
Bracing:
Bracing a weapon takes a Half Action and once braced the firer cannot move without losing the benefits of being braced. They can however traverse their weapon depending on the kind of bracing they have (i.e. a windowsill, sandbag or pile of rubble would allow a 45 degree traverse as would simply lying on the ground, a bipod would allow a 90 degrees traverse and a tripod 180 degrees, while a pintle mounting could be turned in any direction). In addition, as long as the weapon is properly braced you gain +10 to BS, this applies to most guns and fire modes (with GM discretion of course)
Not sure how to work Bulging Biceps into this, as firing a heavy weapon unbraced has real penalties now (as it should of course), but having greater Strength helps them deal with recoil better.