Viable: All 3 Night's Watch Agendas?

By AsaTJ, in 4. AGoT Deck Construction

How viable is it to run Builders, Rangers, and Stewards all at once? I realize this increases your needed victory total by over a third, but does being able to have your Night's Watch characters do anything make up for this? If not, what's the best one to sacrifice and what cards can you use to make up for that lost crest?

FYI I'm planning on building a Stark/Night's Watch deck to complement my Greyjoy/Wildling deck, mostly for fun/casual play, so I just want a fun deck. Doesn't need to be tournament quality. At this point I own Core, LoW, KotS, and the entitre DotN block except Return of the Others (which I can't find sodding anywhere.)

I think it's worth it to run all three agendas, as all each one has to do is win you at least (or stop you losing) 2 power throughout the entire game for it to be worth it. So I would personally use all three.

But it depends on the icon spread of the rest of your characters. In a Stark deck you could go without the Rangers and make it up with Stark's numerous good military characters and the Night's Watch who already have a military icon.

I'm trying to build one right now for casual play, but ill keep updated

I have played NW deck a lot, and using all 3 agendas is viable for sure.

NW is a strongly defensive deck, and if all goes right you will lose about no challenges at all.

For reaching this, you will need to have The Wall on the table, and some copies (the more, the better) of Defenders of the Nord in your hand (that you have to keep in hand and NOT play), so every time the opponent declares a challenge against you, you can drop a str 8 deadly char in defence and stop him.

NW works very well with house stark, especially thanks to the location Frozen Outpost from Lords of Winter , that stands a defending char and gives him a +2 (or +4 if war crest) to str for the challenge.

With it, the base strategy is to win initiative and let the opponent go first, then, when he attacks you, you drop one of your Defenders with The Wall , and then stand it with the Outpost , having an effective defence of 12, and leaving the army standed (and so free to be used for more defence or in attack when your turn comes).

The problem is, like pointed, the 21 power to win.

Some ways of dealing with it are playing Make and Example (From Princes of the Sun expansion) to get 3 powers every time you put in a challenge at least 8 str (and with Defenders , it's allmost every turn for you), and the other is to use Core Set Jon Snow with his Longclaw from Sword in the Darkness , that makes him claim 2 power every times he wins a challenge (and 1 when Ghost wins, like allways).

Anyway, I'm now trying to build a deck with only the Intrigue icon agenda, using mostly chars like Benjen and Jon Snow that allready have Military and Power icons. That is viable too couse The Wall works even if you do not have icons, so you can use Defenders to defend mil and power challenges even if they have only intrigue icon.

This build is still in testing, so I don't know if it is more or less strong then the tri-agendas one.

I hope this will be usefull and enjoy Night Watch! :D

Thanks a lot! I really need to get Return of the Others now for The Wall, I suppose. Guess I'll see if my store can order it- I also would really like to have some of the older chapter packs that don't seem to be in stock anywhere (Time of Ravens block in particular.) That Defenders of the North combo is so awesome I almost feel bad for using it on my newbie friends. (We're all newbies, but I bought the set and have read all the cards so have always had a slight advantage...)