Cruan said:
Yesterday I tried a game with these new characters proxies. Hunters deathblow really isnt such an advantage, as it only works on enemies, he still loses to characters and non enemies creatures. Can imagine hell be much more useful when the Dragon comes around, still got a plenty of double rolls while deathblowing.
On the other hand, the Priestess spent almost the whole time in the middle region switching among the Oasis, Forgotten Valley and the Temple, gathering followers and becoming powerful really fast, theres no need for her to go to the outer region, most of the time, apart from replenisihing her fate at the Graveyard, i see no reason for her to visit the Mystic, as her becoming another allignment other than evil with her high fate is a waste.
I can not imagine, that she can stay alive in the middle region.
It is far too dangerous for her, and staying evil is a great risk.
I think it;s better if she can find some dragons in the outer region or maybe in the highlands, and using her ability to pray.
5 fate is nice, but i would choose to heal my lives at the chapel, or pray there for a spell. then i can use it vs a dragon
everyone can use they own tactics of course


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. To boot, she can use the Poltergeist to boost her pray rolls and spam praying each turn.