Greyjoy/Wildlings Deck - Commentary Appreciated

By AsaTJ, in 4. AGoT Deck Construction

This is my first constructed deck, using the following products:

Kings of the Sea
Wilding Hordes
Wolves of the North

I also own a Core Set, but don't want to take cards from it yet as I am still using it for practice melee games with friends.

House: Greyjoy

Agenda: The Last Giants

Plot:

The Promise of Victory
Siege of Riverrun
After the Mummer's Ford
Fear of Winter
Rise of the Kraken
Storm of Swords
Take Them by Surprise

Deckbuilder's Comments: I feel like this plot deck, if anything, is a bit light on gold. It gives me 20 to work with over a full seven turn cycle. I'm new, so that may be fine, but it seems low compared to the starter decks.

Characters:
Balon Greyjoy [2]
Theon Greyjoy [2]
Victarion Greyjoy [2]
Dagmer Cleftjaw [2]
Euorn Crow's Eye [2]
Asha Greyjoy
Maester Wendamyr [2]
Ten Towers Honor Guard
Mance's Men [3]
The Wildling Horde [2]
Skinchanger [3]
Drumbeater [2]
Drowned Disciple [3]
Priest of the Drowned God
Drowned Fanatic
Sea Raiders [2]

Locations:
Aeron's Chambers [3]
Iron Island Fiefdoms [3]
Sunset Sea [3]
Gatehouse [2]
Longship Iron Victory [3]
Scouting Vessel [3]
Training Grounds
Bloody Keep

Kingdom: Shivering Sea [3]

Attachments:
Wilding Mead [2]
Support of Harlaw [2]
Seafarer's Bow [2]
Pulled Under

Events:
Assault of the Kraken
Ahead of the Tide
Assertion of Might
Kingsmoot
Risen from the Sea

Total Deck Size Excluding Plot/Agenda: 65

I think cost is going to be a problem. As you said, your plot gold is on the low side, and you've got a lot of expensive characters. You're may have trouble paying for the Wildling Horde, as a 6 cost character than only Shivering Sea works on, and then only once. Mance's Men too, as Shivering Sea won't even work on them.

I would swap one of your lower gold plots for one a bit higher. I would also use the Free Folk agenda too, as it will reduce the cost of the Hordes and the stealth is well worth it. I think I would remove Mance's Men (too expensive for their use), Ten Tower's Honor Guard (same), the drowned disciples (you'll have wildling stealth), drowned fanatic (ability isn't that great), and drowned priest (since I've removed the other holy crests). If you do keep the holy crests in though Aeron Damphair would be a good add. Things to consider adding are another Wildling Horde and some cheaper characters like Wex Pike, Scurvy Cutthroats, Orell the Eagle (all have great abilities) and Craster (good strength). The Iron Mines will also be really useful to save the Wildlings since Wendamyr can't.

I'm not sure how many cards that will be but if you want to reduce your deck size the dupes of Dagmar, Theon, Drumbeater and Aeron's Chambers would be the first to go for me as they're not that key to your deck.

Thanks- I found all the cards you mentioned except Orell the Eagle. What set is he in? May be he just got slipped into the bottom of a box. I was actually considering cutting out the Holy crest stuff and saving it for another deck, too. I also picked up the rest of Defenders of the North (except Return of the Others) just today, and I'm looking through the new Wildling cards to see if any of them seem like good adds.

As far as some higher gold plot cards, do you recommend any in particular?

Also, if I remove Mance's Men, it seems like I'm really not justifying all of the Wildling stuff in my deck. Are there cheaper Wildling troops I could stick back in to keep the Greyjoy-Wildling ratio more balanced?

You said you had all the Defenders cycle apart from Return of the Others right? Orell should be in Sword in the Darkness.

Plotwise I think Winter Festival and/or At the Wall (as it reduces the cost of the Horde by 1 more).

Varamyr Sixskins is only 2 gold, he could go in. His ability won't do anything but a 2 cost, 3strength stealthy (with the agendas) character is pretty good. With him, Orell, Craster, 3x Horde and 3x Skinshifter you've got 9 Wildlings. I'm wary of adding too many because your cost reductions mostly don't work on them. If you feel you need more Rattleshirt's Raiders are 3 cost and armies, so they work with the Training Grounds. Mance Rayder would be good too if you get your hands on a Return of the Others.

Is Mance worth using if I know for a fact that none of my opponents have any The North agendas?

You can use him to blank your own agenda too (both of them if you have a Wildling Mead on him) to remove the 2 extra power requirement to win. Having all 3 icons is useful too.

Alando said:

You can use him to blank your own agenda too (both of them if you have a Wildling Mead on him) to remove the 2 extra power requirement to win. Having all 3 icons is useful too.

Ahaa..... thanks a lot. I'm seeing a pattern with this LCG where cards that I didn't think were that great turn out to be useful if you use them on yourself.

AsaTJ said:

Alando said:

You can use him to blank your own agenda too (both of them if you have a Wildling Mead on him) to remove the 2 extra power requirement to win. Having all 3 icons is useful too.

Ahaa..... thanks a lot. I'm seeing a pattern with this LCG where cards that I didn't think were that great turn out to be useful if you use them on yourself.

Yes, there are many cards that you might think are trash but when you get creative to see how you can use them on your own cards things really get interesting. AGoT is cool like that. :)