My basic understanding of jumping a pit is that it is only limited by the movement rate of the figure and LOS to a space to land on (ie you couldn't jump around a corner), this of course is only an assumption, as far as I can tell there is no ruling anywhere on jumping multiple pit spaces.
So how does this work with multiple space pits? Are figures legally only allowed to jump over one pit space or can this be increased through use of MP's? Since we treat "one obstacle" as any tile piece which blocks line of sight no matter how many spaces it takes up (ie; a 2 or 3 rubble token), do we treat pit spaces the same way when jumping them? Which of the following four would be the correct answer?
1) It is 3 MP's to jump a single pit, as well as a double or triple space pit? (this one seems a little uber powerful and unlikely but since I'm unsure I'm adding all options that come to mind)
2) Or 3 MP's to jump the first pit then 1 MP per pit space after till a legal landing can be acheived?
3) Or is it 3 MP's per pit space, increasing the MP's for each pit space they pass over? In this case the first space would be 3 MP, second 6 MP, third 9 MP, fourth, 12 MP and so forth.
4) Which brings up an odd fourth option, since the jumping of a pit costs you 2MP to go over and 1 MP to land (ie it costs 3 MP to get to the other side of a pit, not 4 MP, it doesn't cost you three to go over the pit then an additional one to move onto the first space beyond the pit). Does this mean that each pit space would only cost 2 MP to move over, with 1 extra MP being required for the landing? So a two space pit would cost 5 MP to jump over, and a three space pit 7 MP?