Number of players: 5 (I was expecting at least a couple of players more, sigh)
Format: Round robin, no time limit for a game (due to the small number of players)
Final score:
Francesco “Konx”: 9 points
Vincent: 6 points (second for number of stories)
Ulrich “Mischraum”: 6 points (third for number of stories)
Marius: 6 points (fourth for number of stories)
Daniel “Boosterdraft”: 3 points
Decklists
Francesco - Cthulhu/Yog
- Cthulhu
Characters:
3 Brood of Yig
3 Ravager from the deep
3 Dreamlands fanatic
2 Carl Stanford
3 Deep one rising
Event
3 Deep One Assault
3 Sacrificial Offering
Support
3 Called by Azatoth
- Yog-Sothoth
Characters
3 Faceless Abductor
3 Doppleganger
3 Fishers from Outside
2 The Sleepwalker
Event
3 Gathering at the stones
3 Calling Down the Ancients
3 A single glimpse
Support
1 Prism of Many views
- Neutral
Characters
3 Diseased Sewer rats
3 Descendant of Eibon
Vincent - Things in the ground trifaction
Yog-Sothoth
- Characters:
3 stalking hound
1 sleepwalker
1 bloodthirsty zealot
2 guardian of the key
2 unfathomable elder thing
2 hideous guardian
1 glaaki
- Support
3 things in the ground
Hastur
- Characters
3 thing from nightmare
2 old man of the woods
1 hastur (I guess the new version)
2 stealthy byakhee
3 dangerous inmate
1 erich zann
1 victoria glasser
- Support
2 Victoria’s loft
Miskatonic
-Characters
2 shortsighted librarian
2 strange librarian
2 professional counselor
2 obscure linguist
3 museum curator
1 dr. carson
1 anthropology advisor
- Events
3 dr. Carson treatment
Neutral
- Support
3 arkham asylum
- Characters
1julia brown
Ulrich - mono Agency
- Characters
2 The Captain
2 Norman Blackwood
3 Marshall Greene
3 Special Agent Clarkston
1 Steve Clarney
1 Agency groundskeeper
3 Undercover Security
2 Confident Rookie
3 Repo Man
1 Unorthodox Psychologist
2 Government Exorcist
3 Agency Medic
3 Paul Lemond
- Event
1 Flanking Maneuver
2 Small Price to Pay
- Support
3 Interrogation Center
3 beneath the Burning Sun
2 Shotgun
Neutral
- Conspiracy
3 The Painted corpse
- Support
1 Gentleman’s Club
3 Prize pistol
- Event
3 Eldritch Nexus
Marius - Mono Syndicate
- Characters
2 Smugglers
2 Vincent Valone
3 Hard Case
3 Extortionist
3 Patsy
3 Clover Club Bouncer
3 Triggerman
3 Extortionist
3 tattoo Artist
3 Clover Club Bootlegger
2 Clover Club Torch Singer
3 Expendable Muscle
3 Richard Finchington III
3 Demented Caretaker
- Event
3 Panic
2 Kidnapping 101
- Support
3 Bound and gagged
Neutral
- Characters
3 Descendant of Eibon
Daniel - Agency/Hastur
- Agency
Characters
2 Agency Grounskeeper
3 Government Exorcist
3 Undercover security
Event
3 Shotgun Blast
3 Small price to pay
2 Intervention
2 Short Fuse
2 Flanking Maneuver
3 Torch the Joint
- Hastur
Character
3 Giant Albino Penguin
3 Bringer of fire
3 Demon Lover
3 Aspiring Artist
2 Victoria Glasser
3 Dangerous Inmate
Event
3 Byakhee Attack
Support
2 Infernal Obsession
2 The Cavern of flame
- Neutral
Character
3 Alaskan Sledge Dogs
Personal report:
First of all, let me thanks the players that showed up for the event. This was the first tournament (as far as I know) organized in Amsterdam for Call of Cthulhu: even though I was hoping to have at least a couple of players more (7-8 players was the goal) it has been a nice day of madness ![]()
The location was open at 10.30 and the tournament started at 11.30. In the first round I was not playing so I could watch the other games. Interesting and very long the game between Ulrich and Vincent.
Second round: Ulrich (win 3-0)
This game is very fast: I manage to kill the couple of characters he plays so he cannot attach the Prize Pistol (true MVP for his deck) and a Eibon wins the game fast.
Third round: Daniel (win 3-1)
He is playing the deck I built so I know what are the dangerous cards for me. He wins a story fast, helped in doing so by the fast Torch the Joint! that slow me down, but then again my removals are too many and I take control of the board; Doppleganger on Rats help me a lot in doing so. I can easily commit to stories and win.
Fourth round: Marius (lost 0-3)
The match is quite close, even if the story count says 3-0 for him: he is really fast and starts with 3 characters on turn 1; he rushes to stories and win 2 in 2 turns. In the meantime I setup my domains and start to remove characters and put into play something on my side. He has 4 tokens on the last story but the board is slightly better for me. Unfortunately he is plenty of characters, and with a couple of exhaustion events he succeeds and wins.
Fifth round: Vincent (win 3-0)
I know that the most dangerous thing is Thing in the ground, and I keep in my hand a Deep One Assault for it; my characters are slightly better and faster than his, and in addition to this he plays 2 museum curator without finding any support card! (really bad luck). When the Thing in the ground finally comes into play it is too late and I’m immediately ready to destroy it.
Prizes: We are only 5 players, so everyone gets a good amount of stuff: pins, 4 sets of domain cards and a print from the new set for each player, an uncut sheet for the top4 and a playmate for the last one; in addition a set of signed Behind Bar and Moon Beast Galley for Vincent and Ulrich.
General comment: I’m quite happy with the tournament and of course with the final result. Even with a few players we had a good time and I was happy to see new ideas and new synergies in the decks. I was hoping to be able to go to Lyon next week but my boss put on my shoulder a huge amount of work to be done so I have to skip it: it is really a good thing to play with other players and I really hope to read some regional report to have a look at new deck lists and new combo or just deck ideas.
As a personal opinion I think the Thing in the ground deck is viable, it is just a matter of finding the good balance and the good factions/card to play in it. The mono Agency was really a good surprise: I would make some changes in the decklist (for example: where is the Shotgun Blast??) but it is definitely a good deck.
The Hastur-Agency I gave to Daniel was difficult to play: of course it needs Eibon and the Rats, but there is still potential, if we move the deck more in the Rush-Control area instead of the pure rush as it was before when Magah Birds and Dogs were legal. Mono Syndicate is as good as we all know and played by Marius it is always more dangerous (but you definitely need Dogs in there!).
My Yog-Cthulhu deck is just the update of the deck I won Stahleck with, so you can read that report for more information. Basically, I have changed Servant of Nodens with Faceless Abductor and I’m now using Called by Azatoth, since I was expecting some Ancient One in play and that card is a nice way to deal with their abilities.
This is all. If you have more questions/comments just ask in the thread and I will answer (if I can!
).
I hope that the other players will write a description of how their deck works, how they think it performed and some changes that they might have in mind.
And if you have read all this, thanks to you ![]()
Francesco / Konx