Regional report - Amsterdam 28th of May

By Konx, in CoC General Discussion

Number of players: 5 (I was expecting at least a couple of players more, sigh)
Format: Round robin, no time limit for a game (due to the small number of players)

Final score:
Francesco “Konx”: 9 points
Vincent: 6 points (second for number of stories)
Ulrich “Mischraum”: 6 points (third for number of stories)
Marius: 6 points (fourth for number of stories)
Daniel “Boosterdraft”: 3 points

Decklists

Francesco - Cthulhu/Yog
- Cthulhu
Characters:
3 Brood of Yig
3 Ravager from the deep
3 Dreamlands fanatic
2 Carl Stanford
3 Deep one rising

Event
3 Deep One Assault
3 Sacrificial Offering

Support
3 Called by Azatoth

- Yog-Sothoth
Characters

3 Faceless Abductor
3 Doppleganger
3 Fishers from Outside
2 The Sleepwalker

Event
3 Gathering at the stones
3 Calling Down the Ancients
3 A single glimpse

Support
1 Prism of Many views

- Neutral
Characters
3 Diseased Sewer rats
3 Descendant of Eibon

Vincent - Things in the ground trifaction

Yog-Sothoth
- Characters:
3 stalking hound
1 sleepwalker
1 bloodthirsty zealot
2 guardian of the key
2 unfathomable elder thing
2 hideous guardian
1 glaaki

- Support
3 things in the ground

Hastur
- Characters
3 thing from nightmare
2 old man of the woods
1 hastur (I guess the new version)
2 stealthy byakhee
3 dangerous inmate
1 erich zann
1 victoria glasser

- Support
2 Victoria’s loft

Miskatonic
-Characters
2 shortsighted librarian
2 strange librarian
2 professional counselor
2 obscure linguist
3 museum curator
1 dr. carson
1 anthropology advisor

- Events
3 dr. Carson treatment

Neutral
- Support
3 arkham asylum

- Characters
1julia brown

Ulrich - mono Agency
- Characters
2 The Captain
2 Norman Blackwood
3 Marshall Greene
3 Special Agent Clarkston
1 Steve Clarney
1 Agency groundskeeper
3 Undercover Security
2 Confident Rookie
3 Repo Man
1 Unorthodox Psychologist
2 Government Exorcist
3 Agency Medic
3 Paul Lemond

- Event
1 Flanking Maneuver
2 Small Price to Pay

- Support
3 Interrogation Center
3 beneath the Burning Sun
2 Shotgun

Neutral
- Conspiracy
3 The Painted corpse

- Support
1 Gentleman’s Club
3 Prize pistol

- Event
3 Eldritch Nexus

Marius - Mono Syndicate
- Characters
2 Smugglers
2 Vincent Valone
3 Hard Case
3 Extortionist
3 Patsy
3 Clover Club Bouncer
3 Triggerman
3 Extortionist
3 tattoo Artist
3 Clover Club Bootlegger
2 Clover Club Torch Singer
3 Expendable Muscle
3 Richard Finchington III
3 Demented Caretaker

- Event
3 Panic
2 Kidnapping 101

- Support
3 Bound and gagged

Neutral
- Characters
3 Descendant of Eibon

Daniel - Agency/Hastur
- Agency
Characters

2 Agency Grounskeeper
3 Government Exorcist
3 Undercover security

Event
3 Shotgun Blast
3 Small price to pay
2 Intervention
2 Short Fuse
2 Flanking Maneuver
3 Torch the Joint

- Hastur
Character

3 Giant Albino Penguin
3 Bringer of fire
3 Demon Lover
3 Aspiring Artist
2 Victoria Glasser
3 Dangerous Inmate

Event
3 Byakhee Attack

Support
2 Infernal Obsession
2 The Cavern of flame

- Neutral
Character
3 Alaskan Sledge Dogs

Personal report:

First of all, let me thanks the players that showed up for the event. This was the first tournament (as far as I know) organized in Amsterdam for Call of Cthulhu: even though I was hoping to have at least a couple of players more (7-8 players was the goal) it has been a nice day of madness :)

The location was open at 10.30 and the tournament started at 11.30. In the first round I was not playing so I could watch the other games. Interesting and very long the game between Ulrich and Vincent.

Second round: Ulrich (win 3-0)
This game is very fast: I manage to kill the couple of characters he plays so he cannot attach the Prize Pistol (true MVP for his deck) and a Eibon wins the game fast.

Third round: Daniel (win 3-1)
He is playing the deck I built so I know what are the dangerous cards for me. He wins a story fast, helped in doing so by the fast Torch the Joint! that slow me down, but then again my removals are too many and I take control of the board; Doppleganger on Rats help me a lot in doing so. I can easily commit to stories and win.

Fourth round: Marius (lost 0-3)
The match is quite close, even if the story count says 3-0 for him: he is really fast and starts with 3 characters on turn 1; he rushes to stories and win 2 in 2 turns. In the meantime I setup my domains and start to remove characters and put into play something on my side. He has 4 tokens on the last story but the board is slightly better for me. Unfortunately he is plenty of characters, and with a couple of exhaustion events he succeeds and wins.

Fifth round: Vincent (win 3-0)
I know that the most dangerous thing is Thing in the ground, and I keep in my hand a Deep One Assault for it; my characters are slightly better and faster than his, and in addition to this he plays 2 museum curator without finding any support card! (really bad luck). When the Thing in the ground finally comes into play it is too late and I’m immediately ready to destroy it.

Prizes: We are only 5 players, so everyone gets a good amount of stuff: pins, 4 sets of domain cards and a print from the new set for each player, an uncut sheet for the top4 and a playmate for the last one; in addition a set of signed Behind Bar and Moon Beast Galley for Vincent and Ulrich.

General comment: I’m quite happy with the tournament and of course with the final result. Even with a few players we had a good time and I was happy to see new ideas and new synergies in the decks. I was hoping to be able to go to Lyon next week but my boss put on my shoulder a huge amount of work to be done so I have to skip it: it is really a good thing to play with other players and I really hope to read some regional report to have a look at new deck lists and new combo or just deck ideas.

As a personal opinion I think the Thing in the ground deck is viable, it is just a matter of finding the good balance and the good factions/card to play in it. The mono Agency was really a good surprise: I would make some changes in the decklist (for example: where is the Shotgun Blast??) but it is definitely a good deck.

The Hastur-Agency I gave to Daniel was difficult to play: of course it needs Eibon and the Rats, but there is still potential, if we move the deck more in the Rush-Control area instead of the pure rush as it was before when Magah Birds and Dogs were legal. Mono Syndicate is as good as we all know and played by Marius it is always more dangerous (but you definitely need Dogs in there!).

My Yog-Cthulhu deck is just the update of the deck I won Stahleck with, so you can read that report for more information. Basically, I have changed Servant of Nodens with Faceless Abductor and I’m now using Called by Azatoth, since I was expecting some Ancient One in play and that card is a nice way to deal with their abilities.

This is all. If you have more questions/comments just ask in the thread and I will answer (if I can! :D).

I hope that the other players will write a description of how their deck works, how they think it performed and some changes that they might have in mind.

And if you have read all this, thanks to you :)

Francesco / Konx

What's your take on mono-Syndicate? Even though you lost 3-0 it seems to have been a close game.

Dam said:

What's your take on mono-Syndicate? Even though you lost 3-0 it seems to have been a close game.

Mono Syndicate has for sure potential, and now with the 7th house on the Left that is back it will have some boost. I personally don't like mono-faction deck (personal preference) since there is always the possibility that the opponent is playing that single card that completely shut-down your deck.

A part from this, the deck can be really really fast: there are a couple of cards I don't really like in this version (Valone, Smugglers) and that I would replace, but in general if I have to think of a rush deck, mono-Syndicate it is still the top-option (we'll see what happens with Silver Twilight...). And don't forget the most important weapon that this deck has available: Panic. This is the card that make possible to win games.

Regarding the match: it was really close. Marius is a good player so that is an additional problem :) My deck is design to resist to rush decks, but this time it didn't work really well (one problem is that some removals can be played only in my operation phase, like Single Glimpse or the Rats). To improve the situation a bit more, the change I would do is to replace Deep One Rising (never played in the whole tournament...unbelievable) for Degenerate Serpent Cultist: cost-1, terror...a good option to start the game.

Konx

Nice report - thanks for doing this!

Dam said:

What's your take on mono-Syndicate? Even though you lost 3-0 it seems to have been a close game.

Dam said:

What's your take on mono-Syndicate? Even though you lost 3-0 it seems to have been a close game.

My version still needs some tweaks, but generally, I like the consistancy of it all. I lost to Vincent because T1 he got Things in the Ground, with a Dr. Carsons Treatment on hand, outpacing me significantly. But Syndicate has a flat, consistant succes rate.

My focus was on the Exhaust suite, not the skill reduction suite, but that side of Syndicate does have some potential, as it turns Tear Gas into removal.

As Konx said, with 7th house back (even though it's a lighter version than the CCG version) it's going to be a reasonable choice.

My deck performed as I expected, and I was either able to win quickly, or not at all.

That all despite that it wasn't the optimal built, which would have been able to deal with some problematic situations (like Prize Pistol) which made it hard for me to win.

I also saw quite some lunatics on the table, so I really start to like Tear Gas again. It went out of my deck due to the Dogs (on which Tear Gas does nothing) to make place for Finchington, but due to the errata and subsequent meta changes this is bound to be reversed again.

Great report Konx. Very interesting decks around. I guess Kingsport will be a good help for syndicate. I think Mentor to Vaughn is a good fit for a Syndicate deck too.

Sad to see that only 5 players showed up.

NIce report. Maybe if I have time I shall write down how my games went. I already published my deck (and improved version) in the deckbuilding subforum. Also put some comments with it.

An excellent report, thanks for posting!

It's good to see some variety in decks. Cthulhu/Yog is a combination I've thought about using in my own deck. But I'm always intrigued by tri-faction decks, particularly now that Shub-Niggurath gained such nice cards both in the latest cycle and the reprinted cycle from the CCG days.

I also find it interesting no one used cards from The Silver Twilight...

I was actually thinking of coming over there, but I'm a fairly new player, and have only tried my hand at deckbuilding a few times as I'm still in the process of picking up cards. So far I've only played it casually with some friends, and not that often either. That, and it's a two hour drive for me.

Interesting... the Regional gate will open on the West Coast of the Americas this weekend... I believe what we see here will have an influence on my deck choice...

And we have the East Coast US happening this weekend as well. I wonder if there will be influence locally as well...

Can you check the Mono Syndicate deck by the way? As it stands there's only 47 cards in it, seeing as you listed Extortionist twice. Also, what card is Vincent Valone? Only card I'm aware of is Johnny Valone.

Kerrigan said:

I was actually thinking of coming over there, but I'm a fairly new player, and have only tried my hand at deckbuilding a few times as I'm still in the process of picking up cards. So far I've only played it casually with some friends, and not that often either. That, and it's a two hour drive for me.

You would have been most welcome. Every journey starts with the first step, right? There where players with varying amounts of experience, and prizes for everyone, no matter how badly it went.

Kerrigan said:

Can you check the Mono Syndicate deck by the way? As it stands there's only 47 cards in it, seeing as you listed Extortionist twice. Also, what card is Vincent Valone? Only card I'm aware of is Johnny Valone.

Hi!

Sorry for the late answer! Anyway, Vincent Valone is clearly a typo, sorry, the card is Johnny Valone. 3 Extortionist are instead 3 Small Time Magician.

Sorry for the mistake!

Konx