Spoiler - Reprint of the AP "Kingsport Dreams" (7th house, Mentor, Nodens)

By Konx, in CoC General Discussion

Hi guys!

As you might know, with the regional kit we received 4 uncut sheets from various AP. In my case, two of those AP are still to be printed. One is "Conspiracy of Chaos" and the other is Kingsport Dreams. While I didn't have time to write down the first one, the second is now mine (since it was the prize for the winner to pick the first sheet, I chose this one).

So, in all its beauty, here is the marvelous return of many nice cards!

Agency:

•The Terrible Old Man
[Character] - Independent.
Cost : 1 / Skill : 1 / Icons: C
Game Text: While The Terrible Old Man is committed to a story, choose a struggle icon. Struggles of that type do not resolve in that story this phase unless an opponent pays 2.

•Neil's Curiosity Shop
[support] - Location.
Cost : 2
Game Text: Neil's Curiosity Shop gains the triggered abilities of each support card controlled by an opponent.

Miskatonic:

•Thomas Olney
[Character] - Investigator. Sorcerer.
Cost : 3 / Skill : 3 / Icons: II
Game Text: Response: after another character you control is destroyed, pay 2 to put into play that character from your discard pile.

•The Hall School
[support] - Location.
Cost : 2
Game Text: Action: sacrifice the Hall School to choose an icon. Until the end of the phase, each character you control gains one of the chosen icons.

Syndicate

•William Bain, "The One"
[Character] - Investigator.
Cost : 3 / Skill : 3 / Icons: CAI
Game Text: Response: after a character or support card controlled by an opponent is exhausted, pay 1 to look at the top 2 cards of your deck. Put one or both on the bottom of your deck, and the rest back on top of your deck.

•The Seventh House on the Left
[support] - Location.
Cost : 3
Game Text: Action: exhaust to choose and exhaust a character or support card.

Cthulhu

•St. Erasmus' Home for Mariners
[support] - Location.
Cost : 3
Game Text: Action: exhaust and sacrifice a Deep One character to choose and destroy a character without any A icons.

Called to the Sea
[Event] - Madness.
Cost : 2
Game Text: Action: until the end of the phase, each character in play gets -X skill, where X is its printed skill.

Hastur

•Charles Dexter Ward
[Character] - Servitor.
Cost : 3 / Skill : 3 / Icons: CA
Game Text: If Charles Dexter Ward would go Insane, choose another character instead. That character goes Insane if able.

Artist's Colony
[support] - Location.
Cost : 2
Game Text: Action: exhaust Artist's Colony to have each player reveal and discard the top card of his deck. If you revealed the card with the highest printed cost, instead put that card into your hand.

Yog-Sothoth

Visitor from the Spheres
[Character] - Servitor.
Cost : 3 / Skill : 3 / Icons: TA
Game Text: Response: after an event card is played, pay 3 to copy the effects of that event.

Dreams in Limbo
[Event] - Spell.
Cost : 1
Game Text: Action: choose a story. Until the end of the turn, no struggles at this story resolve.

Shub-Nigurrath

•Basil Elton, Investigator
[Character] - Servitor.
Cost : 2 / Skill : 1 / Icons: AA
Game Text: Action: shuffle Basil Elton into its owner’s deck to choose and refresh a domain.

Thunder in the East
[Event] - Disaster.
Cost : 1
Game Text: Play during your operations phase. Action: choose and destroy a support card. Then, draw a card.

Neutral

•Mentor to Vaughn
[Character] - Sorceror. (I think this is a typo!!!)
Cost : 3 / Skill : 3 / Icons: CCA
Game Text: Willpower. Action: pay 1 to choose and exhaust a character with skill 2 or lower.

•Nodens, Potent and Archaic
[Character] - Ancient One.
Cost : 5 / Skill : 3 / Icons: TTA
Game Text: Toughness +2. Response: after Nodens enters play, wound all characters with skill 3 or lower.

•Tulzscha, The Green Flame
[Character] - Ancient One.
Cost : 6 / Skill : 4 / Icons: TTCA
Game Text: Villainous. Invulnerability. Cultist characters get +1 skill and gain T. Action: sacrifice a Cultist character to choose and destroy a non-Ancient One character with skill 2 or lower.

•Granny Orne
[Character] - Independent.
Cost : 1 / Skill : 1 / Icons:
Game Text: Willpower. Response: after Granny Orne enters play, destroy all insane characters.

•607 Water Street
[support] - Location.
Cost : 2
Game Text: Response: after a card with the Independent subtype is destroyed, exhaust 607 Water Street to return that character to play under its owner's control.

•The Rope and Anchor Tavern
[support] - Location.
Cost : 3
Game Text: After you play The Rope and Anchor Tavern from your hand, name a Subtype. Action: exhaust The Rope and Anchor Tavern to lower the cost of the next character you play this phase with the named Subtype by 1 (to a minimum of 1).

Let's start the discussion!

Konx

Do my eyes deceive me? An AP with stellar Syndicate tech that not only includes a great support card but also a 3 cost Character with investigate and deck manipulation!?!

Nice AP overall with a potential to open new vistas of antedeluvian deckscapes filled with unmentionable horrors.

Tokhuah said:

Do my eyes deceive me? An AP with stellar Syndicate tech that not only includes a great support card but also a 3 cost Character with investigate and deck manipulation!?!

Nice AP overall with a potential to open new vistas of antedeluvian deckscapes filled with unmentionable horrors.

William Bain stays like his CCG blackborder counterpart. 7th house loses the "It does not ready during its controller's next refresh phase." clause, slightly weakening it but... still an awesome card.

Yay! Thanks for the spoiler!

This is one of my favorite APs, both because of theme and because of the cards it contains. I like the revisions to the cards - they still look very usable. I was a bit afraid they would be nerfed to death.

@Konx: What do you consider to be a typo about the Mentor to Vaughn? That it's now a unique? I think that may be a conscious change. Actually, I'd like to see the Descendant of Eibon also be turned into a unique.

I think he meant in the spelling of the word "Sorceror" (which should be 'Sorcerer')

Hellfury said:

I think he meant in the spelling of the word "Sorceror" (which should be 'Sorcerer')

This was exactly what I meant! Sorry, my fault that I was not clear enough!

Konx

Gotta love this... how about a rules question before the card even comes out:

•Neil's Curiosity Shop
[support] - Location.
Cost : 2
Game Text: Neil's Curiosity Shop gains the triggered abilities of each support card controlled by an opponent.

Say I have three copies of The Night in play. Or whatever it is. (When an opponent plays a card from hand they discard a card). If my opp plays Neil's, then do each of us have to discard a card whenever we play a card?

How about this... What if, in that scenario, I then play Neil's. Does my copy of Neil's get everything the other one has? Since it "gains the triggered abilities" I would say yes. Does this make a recursive loop? I.e. basically does the next person to play a card lose the game?

Another one....

How about support cards that have the format "Exhaust [TITLE OF CARD] to do whatever." Does this mean it gains the ability but can't ever use it since the title of the card is something else?

It's the new Doppleganger! :)

You mean Terrors in the Dark?

Terrors in the Dark
[Neutral] Secrets of Arkham F49 / Illustrator: Samuel Araya
[support] - Environment.
Cost : 2
Game Text: Night. It is Night. Forced Response: After you play this card, destroy all Day cards in play. Response: After an opponent plays a card from his hand, he must discard the top card of his deck.

KallistiBRC said:

Say I have three copies of The Night in play. Or whatever it is. (When an opponent plays a card from hand they discard a card). If my opp plays Neil's, then do each of us have to discard a card whenever we play a card?

How about this... What if, in that scenario, I then play Neil's. Does my copy of Neil's get everything the other one has? Since it "gains the triggered abilities" I would say yes. Does this make a recursive loop? I.e. basically does the next person to play a card lose the game?

How about support cards that have the format "Exhaust [TITLE OF CARD] to do whatever." Does this mean it gains the ability but can't ever use it since the title of the card is something else?

Now, if my opponent plays a card, he must also discard a card. Since Neil's is unique he can't play Neil's in his turn. So I don't quite understand where you see a(n infinite) loop?

Regarding abilities that include the title of the card, hasn't it already been clarified that if the triggered ability is copied, the title is replaced with the title of the copying card. This was part of the discussion about Syndicate's Pickman. E.g. the FAQ has the following:

"A card that is self-referential (that is, has card text that refers to itself by Title) refers only to itself"

It's not as clear as it could be, but doesn't this mean, Title references in card text are always effectively replaced by the card's Title?

jhaelen said:

I'm not sure I understand your scenario. So, my opponent has Terrors in the Dark in play. Now I play Neil's. So, I have to discard a card. Done. Nothing else happens.

Now, if my opponent plays a card, he must also discard a card. Since Neil's is unique he can't play Neil's in his turn. So I don't quite understand where you see a(n infinite) loop?

My initial thought on this went something like this:

Opponent has 3 TitD in play, when I play Neil's (and discard 3) it gains all the Responses from TitDs, so for each card he plays from his hand, he now has to discard 3. But what about when he plays his Neil's? His Neil's gains the abilities given to my Neil's by his TitDs? So for each card I now play, I have to discard 6 (3 for 3x TitD for sure, then 3 for 1x for his Neil's having the abilities of my Neil's which gains his 3x TitD?)? Not seeing any loop either, just a lot of discarding.

Also, Neil's being unique only stops one player from having two or more of them in his playing area, unique doesn't prevent both players from having the same card in play.

Here's the loop:

Player A's Nell's (Nell-A) has 3 discards from TitD.

Player B puts out Nells', which copies Nell-A, which has the abilities of all opponent's support cards. Nell-A has the 3 TitD + Nell-B copied.

So I look at Nell-B, and see that it has 3 TitD from Nell-A plus whatever Nell-B has, which means that Nell-A actually has 6 discards. So Nell-B has 6 discards. But when I look at Nell-A, I now realize that Nell-A has 9 discards (3 + 6 from Nell-B)....

Nell-B copies Nell-A, so Nell-A copies itself through a mirror effect, and goes to infinity. Unless there is a specific point in time at which you measure the properties of Nell-A and lock that value at that instant.

Niel's does not copy each individual effect. It check to see if it had the effect of TitD1 then gains it. Then Checks TitD2 already has the effect so nothing else happens. Checks TitD3 Still has the effect so nothing further happens. Checks opponent's Niel's, already has that effect too so nothing further happens.

Dwnhmcntryboy said:

Niel's does not copy each individual effect. It check to see if it had the effect of TitD1 then gains it. Then Checks TitD2 already has the effect so nothing else happens. Checks TitD3 Still has the effect so nothing further happens. Checks opponent's Niel's, already has that effect too so nothing further happens.

Why do you think that Niel's doesn't copy each individual effect? It seems to me that's exactly what the card says it does. If a card had the same "Forced Reponse: Do YYY" printed on it three times, I'd read that as having to do it three times. Similarly, I look at "Gains" as putting whatever it is that it gains on the card again. If not, consider cards like "So and So gains a Terror icon." Using the above logic, you'd have to say "nope, it already has a terror icon so it can't gain another one."

If we're saying that you don't ever re-evaluate the card, then what happens when you already have Neil's in play, and somebody plays a new support card. Does Neil's not gain that ability?

In regards to Jhaelen's response (Sorry, I can never get multiple quotes to work):

-----

Regarding abilities that include the title of the card, hasn't it already been clarified that if the triggered ability is copied, the title is replaced with the title of the copying card. This was part of the discussion about Syndicate's Pickman. E.g. the FAQ has the following:

"A card that is self-referential (that is, has card text that refers to itself by Title) refers only to itself"

It's not as clear as it could be, but doesn't this mean, Title references in card text are always effectively replaced by the card's Title?

-----

I believe the Self-Referential thing they're talking about in the FAQ was for a card that referred to itself as only affecting that specific physical card. Not other copies of that card. I couldn't find anything in there about the title switching over, nor anything about Pickman itself. :(

KallistiBRC said:

Dwnhmcntryboy said:

Niel's does not copy each individual effect. It check to see if it had the effect of TitD1 then gains it. Then Checks TitD2 already has the effect so nothing else happens. Checks TitD3 Still has the effect so nothing further happens. Checks opponent's Niel's, already has that effect too so nothing further happens.

Why do you think that Niel's doesn't copy each individual effect? It seems to me that's exactly what the card says it does. If a card had the same "Forced Reponse: Do YYY" printed on it three times, I'd read that as having to do it three times. Similarly, I look at "Gains" as putting whatever it is that it gains on the card again. If not, consider cards like "So and So gains a Terror icon." Using the above logic, you'd have to say "nope, it already has a terror icon so it can't gain another one."

If we're saying that you don't ever re-evaluate the card, then what happens when you already have Neil's in play, and somebody plays a new support card. Does Neil's not gain that ability?

It has already been ruled on back when the card first came out. It checks to see if it has gained said ability of said card. If it has that ability it moves on..

No one ever said you don't recheck, it is an ongoing ability. You are just looking to start a fight.

"Note that a response may take effect multiple times if multiple copies
of that effect are in play (but still only once per card per trigger)."

Page 13 of the CoC rulebook.

Dwnhmcntryboy said:

Dwnhmcntryboy said:

It has already been ruled on back when the card first came out. It checks to see if it has gained said ability of said card. If it has that ability it moves on..

No one ever said you don't recheck, it is an ongoing ability. You are just looking to start a fight.

"Note that a response may take effect multiple times if multiple copies
of that effect are in play (but still only once per card per trigger)."

Page 13 of the CoC rulebook.

Sorry, I wasn't around when the card first came out. I've only been playing since the LCG started. That's great that's the ruling though, I just wasn't aware of it.

Trust me though, I'm certainly not trying to start a fight with a rules question. I've asked (and answered) a *ton* of rules questions on these forums and I don't think I've come off as a trouble maker. If so, I'm sorry about that. Wasn't my intention.

It does seem, though, that if it was ruled on previously then at least somebody from the black-border era had the same question?