Strength & Craft tokens

By alboy, in Talisman

Hi,

Am l right in thinking when you start a Character you do not take the Strength & Craft tokens like you do Life & Fate, are they only taken when gaining a Strength or Craft.

Alan

You are right. It is kind of awkward for the other players to see your stats without using anything to represent your intial quotas though. I've been using the cones for the points you gain and the original 4th edition tokens for what you start with.

Geoff

alboy said:

Hi,

Am l right in thinking when you start a Character you do not take the Strength & Craft tokens like you do Life & Fate, are they only taken when gaining a Strength or Craft.

Alan

LOL! I just noticed that it actually says to do that in the manual. I skipped over that when reading the new rules. We playes play with counters to the side which INCLUDE our base Strength/Craft. We played a 6 player game tonight and we never ran out of any piece, so I don't think it'll be much of a dilemma either way. I think they did it that way so that new players would never reduce their Strength of Craft below their starting quota by acdident.

I use counters for everything, becasue I cant remember anything.

I put cones on starting characters to show their starting strenght, and just keep adding cones as they get them

(character starts with 4 strength, and has gained two, I would have a big cone and little cone on the character card...6)

When I get cards that increase my strength or craft, like followers and objects, I put the counters directly on the cards. This way it is easy to add things up, and if a card has to trasfer ownership, you dont "forget" to transfer the counters as well. The time I DONT put counters on cards, is if they only add for a Battle or Psycic Combat, like Weapons mostly.

I think some of my process is "against" what the rules say, bit its how I do it to keep track of everything.

I also have yet to have a game where ALL the counters would come into play. I think if players see that happening, then they are too busy playing Sim-Talisman, instead of RUNNING into the middle like they probably should have done an hour ago ;)

SubElement said:

LOL! I just noticed that it actually says to do that in the manual. I skipped over that when reading the new rules. We playes play with counters to the side which INCLUDE our base Strength/Craft. We played a 6 player game tonight and we never ran out of any piece, so I don't think it'll be much of a dilemma either way. I think they did it that way so that new players would never reduce their Strength of Craft below their starting quota by acdident.

This is how we play it. And yes, I think this is why they say it in the manual so you can't reduce your craft/strength below starting numbers...

Hi,

Where I play we do not use the cones. We use 12 sided colored dice to represent Strength (red), Craft (blue), Lifes (green) and Fate (black). We also play where 12 is the max that can be reached. This makes it easy to see everyones ability at a glance.

Thernand said:

Hi,

Where I play we do not use the cones. We use 12 sided colored dice to represent Strength (red), Craft (blue), Lifes (green) and Fate (black). We also play where 12 is the max that can be reached. This makes it easy to see everyones ability at a glance.

Interesting... and intriguing utility and limits approach. Sounds worth trying. We usually use just note pad sheets to record growing stats kept in plain sight for all. Don't have the cones, and the tokens just aren't that good.

Thernand said:

Where I play we do not use the cones. We use 12 sided colored dice to represent Strength (red), Craft (blue), Lifes (green) and Fate (black). We also play where 12 is the max that can be reached. This makes it easy to see everyones ability at a glance.

We also used to use dice, but learned that it's maybe not the best way to go about it as eventually someone's die always gets bumped or knocked over and then arguments ensue over what the number actually was.

The cones are really nice though, and I definitely recommend staying with them.

Mattr0polis said:

Thernand said:

Where I play we do not use the cones. We use 12 sided colored dice to represent Strength (red), Craft (blue), Lifes (green) and Fate (black). We also play where 12 is the max that can be reached. This makes it easy to see everyones ability at a glance.

We also used to use dice, but learned that it's maybe not the best way to go about it as eventually someone's die always gets bumped or knocked over and then arguments ensue over what the number actually was.

The cones are really nice though, and I definitely recommend staying with them.