The Maiden of Golgenna campaign is a mixed PnP and PbP game. The stuff we play PnP I compose into condensed form and post it on the blog, with a little feedback from the players. The rest of the time we play PbP on the blog - not sure that the blog format is ideal, a forum might have been better, but it works well enough I suppose.
We have been going for near enough two years now, with several adventures already done and many more to come. One of the premises of the campaign was to use all the published adventures (albeit modified to suit the campaign), with the Haarlock story arc as a centerpiece. Might be interesting for some to see it played out. There is some home-made stuff of course.
The game is essentially Dark Heresy, but with some Rogue Trader elements (who doesn't like Rogue Traders?) mixed in. It is not the PCs that are Rogue Traders, but during the very first prelude adventure they get connected to a Rogue Trader vessel that will follow them throughout the campaign.
If you just want the adventures you can sort by category, but there is a lot of game-world stuff mixed in there too - me filling out holes in the background or just presenting my spin on things.
The blog can be found here: Maiden of Golgenna - DH campaign blog
I can't possibly paste everything in here, so I'll provide some links instead.
0-Prelude
Summary: Being recruited into the Inquisition
Adventure 0.1 - Ignorance is Bliss: Self-made adventure. Wherein the first 2 PCs got recruited into the Inquisition and had a rather harrowing action/mystery adventure aboard their chartered ship - which turned to have a both a rogue AI machine-spirit AND a daemon-possessed captain. They defeat the captain and gain control of the ship (the Maiden of Golgenna, the Rogue Trader vessel that will feature throughout the campaign).
Adventure 0.2 - Port of Call: Self-made adventure. Wherein the now-crippled ship, the Maiden of Golgenna, exists the warp far from charted routes. More specifically near the human-inhabited fringe world of Corax (no connection to the Primarch of the same name). After dodging orks and other ner-do-wells the PCs escape, without really understanding much about what is going on behind the scenes. But hey, they are only junior acolytes.
Adventure 0.3 - Shattered Hope: Published adventure (the free teaser adventure). Originally a very short dungeon crawl the scenario was heavily adapted into an investigation/horror story. Wherein the acolytes finally reached Sepheris Secundus and confronted something foul (a cult of Nurgle) down in one of the mine complexes. Save for breaking cover and causing a mess at court it went well enough. Chaos was defeated and there is much rejoicing.
1-In the Service
Summary: Actual acolytes, first missions
Adventure 1.1 - Edge of Darkness: Published adventure. Went well enough, including some brilliant role-play, except for a small hiccup at the end which allowed the Churgeon to get away and release enough bio-toxins to wipe out the Coscarla Division. The acolytes got away and were able to send word of the impending disaster - preventing adjacent areas from being affected.
Adventure 1.2 - Rejoice for You are True: Published adventure. This time things worked out much better and the adventure was a great success overall.
Adventure 1.3 - Illumination: Published adventure. Although they did manage to save Stern Hope and stop the daemon there were complications...some form of daemonic entity may have possessed a psyker acolyte (NPC) and escaped. And Aristarchus claims that he's Drusus reborn (the Inquisition takes him away, never to be seen again).
Adventure 1.4 - Maggots in the Meat: Published adventure. Run parallel with Shades. A complete failure. In the end the Ordo Xenos arrives with the Deathwatch to set things right (tribute to the newly released Deathwatch game).
Adventure 1.5 - Shades on Twilight: Published adventure. Sort of successful. The mystery is solved and the sword is retrieved. Unfortunately Sgt. Forden gets away with the Liber Daemonica - and kills a handful of acolytes in the process.
2-The Legacy
Summary: Where the Haarlock adventure arc begins.
Adventure 2.1 - House of Dust and Ash: Published adventure. Recently finished. Went pretty well. Manage to get out with a cache of information. The stage is set for later adventures.
Now there will be an interlude before the next Haarlock adventure. An interlude that will show the acolytes something of internal Inquisition politics, as their own patron falls out of favor and is backstabbed by former allies.