Hello all once again. I have a adventure i made once again and i would like your opion on it
The acoyltes are going with the rouge trader, Leokull Wyvernjack, to Prester Myra, to drop off medicene. To make matters worse as soon as they land a minor god, pestilence(he is a minor god that works for nurgle) wakes up and decides to have fun and turns the dead into warp zombies and to make matters even worse the world is a tomb world for necrons and they start to wake up
1. landing
The acolytes will be in a moded drop pod with leokull and they are drop to the surface. As they fall they see out side the window of the drop pod a mech(who takes care of the grave yard) walking about. Once they hit ground another drop pod lands near them with the medicene. Leokull tells them it will take 2 days to get to the town and that they have to buy a car. during the first 8 hours they will meet the mech. if they study it further they will find its claws are mono great swords. later during the day they will see two figures in the distance. If they try talk or shoot at them one ofthe figures will charge them. Well its a zombie feral worlder guardsmen(pygar) and a fight will start. Once they win they will discover the other figure has disappered. as they trudge on they have to rest
the second day they stumble upon(gasp) necrons fighting warp zombies and winning. Once the zombies fall the necrons will be cut down by pygar(not dead yet!) and engage in a second and tougher battle. They get to the outscerts of town and meet pestilence who threatens them before disappearing.
2. buying a car
They reach the town and learn that the mech has been acting a bit strange. They can resupply them selves and buy a car a return to Leokull to find him being sieged by zombies! He tells them to get the medicene on the car and he will join them. Well they will find three zombies near the medicene about to destroy a crate. A battle begins. If a acolyte shoots at a zombie they have a 50% chance of hitting and destroying the medice(which will end the campaign. the same applies with the psykers ranged psycik powers) Once they get the medicene on board Leokull joins them and they drive to town. now once they reach town again they encounter pestilence who lunges at them only to leave from the smell of the medicene.
3. zombie assault
They acolytes will have to defend the town from waves of zombies. during the 3rd wave necrons start to come out of the ground and join the fray, attacking zombies and the town at the same time. during the final wave the mech will appear with a choas symbols of nurgle on it chest and attack the town. At the same tim a necron lord joins the fray and helps the acolytes. The mech will retreat after beign heavly wounded. They necron lord will tell the acoyltes that he will workk(yes it can talk suprisingly) with them but will kill them later in the future. As the acolytes go towards the mech location the ground colaspses underneath them and the land in the necron tomb knocked out. They walk uip seeing some worker scarbs above them. As they wander the tomb they find a ancient bomb that was planted there and they can activate it and run destroying the necron threat on the planet.
4. the end of pestilence
As they exit the tomb they are attacked by pygar and a zombie assasin. Once they win the enter the grave yard and find the mech. Again battle begins. the mech has a squad of 5 zombies with it. Once they beat it and destroy (or remove the chaos icon) they see a door to a underground tomb swining open as if wanting them to come in. thats were pestilance is. Once they enter they meet pestilence and after some talking battle begins. If they removed the chaos icon the mecch will join them against the fight against pestilence. Once they beat him he tells them that they will have to fight three other minor gods and he thanks them for leting him finnaly rest in peace before turning to dust.
5. the end
with the zombie threat gone every thing is good. If the acolytes did not blow up the tomb the necrons will leave the planet to get energy for their master. if they did blow up the tomb they necrons still elft the planet only for later mission to try and kill the acolytes more. Once they erturn to thier ship their inquisitior tells them bad news. They have been proclaimed heretics by the one inquisitor that is in the machine to help support his life because the assasin left a silence alive.
Well if you have suggestions tell me what you think