Hello fellow Starcrafters!
Here are some questions about the mobilize order and battle situations which can happen. Please elaborate your answers, so we can clear these misunderstandigs once and for all!
1) What is the EXACT mobilize order sequence? We've been playing it like this:
- move terran base to a friendly area (if applicable)
- move units into friendly and empty areas of the planet
- announce area of battle
- announce units which are attacking
- play event cards (like +2 health, battle canceled, ...) attacker 1st, defender 2nd
- draw combat cards
- attacker sets up skirmishes, his support units, defender sets his support units
- attacker places cards
- defender places cards
- attacker plays cards
- defender plays cards
2) The main pointsof dispute are the "move terran base" and "play event cards" steps. Are we playing them in correct order?
3) About the battle is canceled no cards drawn card: if attacker destroys his transport against anti-air module, is he permitted to move the excess of units back to his planet or do they die. Same question without that card: example: if attacker attacke an area with limit 2 with 4 units and destroys his transport, wins battle with all 4 remaining units, does he have to destroy 2, as they can not retreat (transport destroyed)?
4) If the attacker plays the event cards first, does "battle is canceled" event card by the defender cancle the attackers "+2 health" card - is the card simply discarded?
5) If you have 2 full areas on the same planet, can you for example switch 2 units with a mobilize order (as if the moves are taking place simultaneusly)?
Thanks for the answers!
- in case of troubles, I guess the attacker has to go first as always (although, as I said, the rules are not explicit here).