Hallo,
in yesterday’s session my group and I diverged about the telescopic sight’s stacking of bonuses.
A player was engaged with an opponent in melee; another player wanted to shoot this same opponent with his telescopic-sight-mounted laser rifle: he was on extreme range.
The core handbook states that «a weapon with a telescopic sight ignores penalties for long and extreme range as long as the shooter takes a Full Action to aim». By how it’s written, I understand that the aiming action gives no other bonuses than allowing the character to ignore the -30 for extreme range (or -10 for long range) in his next turn; it doesn’t give the +20 one would expect from the full-action aiming.
Yet the shooting player claimed he still had to get that +20 bonus: as a proof he said that there would be no use in mounting the telescopic sight, for the full-action aim alone (+20) on long range (-10) would make the telescopic sight useless.
He was convincing, so I ruled he only had a -10 for shooting into melee, yet I wonder: how would you have managed it? Does the aiming bonus actually stack with the telescopic sight bonus?