Here´s is the third iteraction of my unitless with units deck (UWU?).
I will participate in a tournment next month and was tweaking the deck, in principle to combat Verena (although i think there won´t be a Verena problem here - i´m from Brazil and apparently we WI players are not a very big group here yet).
It surely still needs some teawking and testing (for example, i didn´t know what to put as the last two cards so i put 2 foot of gork).
Units
3 x Lobber Crew
3 x Snotling Saboteurs
3 x Wight Lord
Support
3 x Dark Abyss (winning condition)
3 x One Orc´s Scrap... (seems good but not so sure)
3 x Warpstone Excavation
2 x Contested Village
3 x Alliance Orc - Dark Elf
Tactics
3 x Troll Vomit
3 x Easy Pickin´s
3 x Foot of Gork
2 x Rip Dere ´heads off!
2 x Smash-go-boom!
3 x Pillage
3 x Burn It Down
3 x Sacrifice to Khaine
3 x Caught the Scent
3 x Slaanesh´s Domination
This deck has always been a mill deck (you win by decking - exhausting - your opponent deck), but in this last iteraction i focused a little more on board and hand control instead of only creature control.
Lobber and Snortling are really control instead of creatures, and the Wight Lord has necromancy so there´s no problem in it dying - in fact, this creature was my starting point for this deck :-)
I used to have one Infiltration as a backup measure but did´t use it (ok, i didin´t play that much the other incarnations of the deck) and as it does need a creature, i decided to remove it.
The Caught ´s and Slaneesh´s are somewhat expensive, but their effects are great so i will keep them for a while unless they prove problematic.
Any comment to help me improve the deck is welcome!