Losing an Aim order from

By Kartigan13, in Descent: Journeys in the Dark

Basically, does this include movement actions? My feeling is no, it does not except for re-equipping, since the Aim rules specifically list that one. Thus a hero would not lose an Aim order from opening a door, drinking a potion, etc. A little more oddly this means a hero could Aim while in town, then step out onto the glyph still keeping the Aim order, or do the same thing with a staircase. Where it really gets odd is jumping a pit or other obstacle, which is listed as a movement action, yet clearly is changing your space. Then again, so is a staircase or moving to/from town.....

Anyone have any thoughts on this? My feeling is that the heroes don't lose the Aim from any movement actions, but that feels a little weird in the case of staircases, town, and especially jumping pits. Is this just another weird quirk in the Descent RAW? Or is there some relevant FAQ/GLOAQ that I am missing (really looking forward to those two being in one spot)?

Kartigan said:

Basically, does this include movement actions? My feeling is no, it does not except for re-equipping, since the Aim rules specifically list that one. Thus a hero would not lose an Aim order from opening a door, drinking a potion, etc. A little more oddly this means a hero could Aim while in town, then step out onto the glyph still keeping the Aim order, or do the same thing with a staircase. Where it really gets odd is jumping a pit or other obstacle, which is listed as a movement action, yet clearly is changing your space. Then again, so is a staircase or moving to/from town.....

Anyone have any thoughts on this? My feeling is that the heroes don't lose the Aim from any movement actions, but that feels a little weird in the case of staircases, town, and especially jumping pits. Is this just another weird quirk in the Descent RAW? Or is there some relevant FAQ/GLOAQ that I am missing (really looking forward to those two being in one spot)?

Aim
... An aim order stays with a hero until removed by one of the following events: 1) the hero takes one or more wounds, 2) the hero moves one or more spaces, 3) the hero changes his equipped items, or 4) the hero uses the order to make an aimed attack.

Movement actions are not a relevant thing to keep track off.
Moving one or more spaces is. It does not matter whether you moved the space through spending MP or through making a movement action. If you move spaces, you lose the aim order.

Thus, using a glyph to enter or exit the dungeon, using a staircase or jumping will all cause you to lose the AIm order because you have moved one or more spaces. You are not in the same space as you were before.

Opening a door or drinking a potion do not cause an Aim order to be lost. None of the 4 conditions to lose it have been met.

Thanks for the answer Corbon, I think what got me off-track was that I wasn't thinking of the town marker as a "space" to be changed from. But a space is pretty much anything your hero can be standing on and your explanation makes sense. Thanks again.

Kartigan said:

Thanks for the answer Corbon, I think what got me off-track was that I wasn't thinking of the town marker as a "space" to be changed from. But a space is pretty much anything your hero can be standing on and your explanation makes sense. Thanks again.

I don't think the town marker is a space. But even if the hero was in no-space before, if he is in a space after then he has moved, and at least moved one space worth, since he was occupies an entire space that he did not occupy before.