Why no more disease cards?

By Nostromo, in Warhammer Fantasy Roleplay

I notice most expansions have additional components from multiple areas (insanities, wounds, mutations etc). However, we have never gotten extra disease cards from anywhere? Am i missing something or is nurgle getting neglected by FFG...

Nostromo said:

I notice most expansions have additional components from multiple areas (insanities, wounds, mutations etc). However, we have never gotten extra disease cards from anywhere? Am i missing something or is nurgle getting neglected by FFG...

Because they haven't been required in any of the new sets?

New cards of a given type are included when needed or when they would add something useful/interesting to a given supplement. For example if the scenario deals with lots of warpstone then corruption cards might be included. If a scenario deals with an insane NPC then you might find a new insanity card. New disease cards might be included if, for example, a scenario features skaven plague priests or an NPC with a particular illness.

I feel like I have plenty of corruption, insanities, diseases, mutations, severe wounds and what not. What I notice is a distinct lack of any amount of real adventures being published in which to use it all. Which is a serious pity.

I think there are enough diseases, unless someone can think of some iconic ones missing.

You can work diseases into existing adventures, existing monsters easily enough. The filth encrusted claws of a ghoul surely merit a Disease 2 (filth) check whenever a Critical wound is scored by one, tripping and falling into sewer filth while in one (Edge of Night hazhard) surely also warrants a check etc.

simpatikool said:

I feel like I have plenty of corruption, insanities, diseases, mutations, severe wounds and what not. What I notice is a distinct lack of any amount of real adventures being published in which to use it all. Which is a serious pity.

Agree completely. Give us new adventures - both long and short.

Doesn't anyone write their own material any more?

Doc, the Weasel said:

Doesn't anyone write their own material any more?

Besides, it takes a lot of time to write a coherant plot - time which I can ill afford nowadays (sadly). This is the reason I like good, pre-written adventures. Lots less effort for the GM, who jsut has to concentrate on running them.

I expect to see more in the Slaanesh expansion.... anybody say STI's?

i run my own adventures i will take a movie or two and come up with somthing i think is really cool. a lot of the time i just get a ruff draft and wing it as i play it gives the players room to make the world there own and more free flow format

Doc, the Weasel said:

Doesn't anyone write their own material any more?

Who's got time anymore? We have an aging hobbiest base with kids, jobs, and wives. (of course I don't have a study to back this up, but here are some thoughts from people who post thoughts :)forum.rpg.net/archive/index.php/t-429726.html

The couple crappy scenarios that I've written for WFRP took a little more review than a GM on the fly, but still, I'd pay for more scenarios (if this current group of mine holds together).

What I'd really like to see is another large campaign (not just the 3rd reprint of a 1e scenario bunch either :)

jh

Emirikol said:

Doc, the Weasel said:

Doesn't anyone write their own material any more?

Who's got time anymore? We have an aging hobbiest base with kids, jobs, and wives. (of course I don't have a study to back this up, but here are some thoughts from people who post thoughts :)forum.rpg.net/archive/index.php/t-429726.html

The couple crappy scenarios that I've written for WFRP took a little more review than a GM on the fly, but still, I'd pay for more scenarios (if this current group of mine holds together).

What I'd really like to see is another large campaign (not just the 3rd reprint of a 1e scenario bunch either :)

jh

Hey, I'm in there with you.

The thing is, I find pre-written material takes just as much time to prep, although it's a different type of work (more like studying for an exam rather than writing a paper).

I will say that the published adventures, while lackluster as A->B->C plots, are great as a toolbox of stuff to rip out and use in other things. So far they have been great for that.

I like tinkering with pre-printed stuff. I'm not creative really for original ideas, but some sparks get started in my brain with tidbits from another author's brain. I think just having the bulk of prep done for me is handy.

Stuff like Doc Cthulhu's one-sheet's are a great start for this, but I honestly sometimes like having some "read aloud" text so when I've had a drink or two during the game we dont' get too off topic :)

jh

Doc, the Weasel said:

Doesn't anyone write their own material any more?

Like many of you, I sort of do my own thing with adventures. In fact, to date, I have not purchased any of the FFG official modules for this game. All that being said. I would love some real adventures to draw stuff out of for my own sessions. I always have been a recycler and take ideas shamelessly from whereever I like. (Guess how many different RPGs have seen battles over the moathouse from Village of Hommlett for instance?) That all being said, I rather see some effort from FFG to put together a real setting moving forward with characters, maps and locations. I could care less about more bits. So, wanting more stuff in that vein should not be taken as failure to create your own.

I'd guess that the next supplement out after the Dwarves is an adventure. I know Slaanesh was hinted at, but so far they have been pumping out a adventure set every 2nd or 3rd release. If not before, then after definitely.

The Strolling Bones said:

I expect to see more in the Slaanesh expansion.... anybody say STI's?

This! There should be all sorts of diseases in that supplement. Crab Battle! Crotchpox! Flaming Wee! (etc.). Of course, I was hoping for stuff like Botched-Stitch Boils! and Festering Infection! and from the Khorne supplement -- that kind of stuff *really* made the (quasi-)middle ages dangerous.