I do not know if I am alone in this, but I have been trying to get my mind around the ground combat rules, and for some reason it does not seem to compute. Now I am not an inexperienced wargamer and a bit of a military historian, so I dare to say that I am in a position to judge the way in which a game system tries to portray reality, with all the caveats that apply to war games and armchair specialists.
But, it seems to me the rules are so random that they do not even approach viability. Let's take an example (and I do hope my count is incorrect and the system is proven to work).
On one side we have the feral impi recruited by RT Lobengula, on the other side the Infantry Regiment (as in three bataljons of infantry) by RT von Choltitz.
The Impi is 2000 men of feral light infantry elite (you have to grant the zulu or matabele Impi's their astounding morale), organised as a real world Impi, with plenty of spears, shields and here and there a primitive gun. Together, this adds up to feral (-1 P, AM +30) light (-2 P, AM 0) infantry (+4 P,AM 0) elite ( AM -30), for a grand total of a STR 200 Power 1 Armour 2 Move 20 Morale 100 Unit, doing 1+4d10 damage with an AM of 0.
The Infantry Regiment is based on a classical German infantry regiment of WWII, with its weaponry of personal weapons, general purpose machine guns and mortars. Nothing really fancy. This gets me a technologcial (+2 P, AM 0) medium ( AM -10) infantry (AM 0) professional (AM -10) unit of 3000 men, for a grand total of STR 300 Power 6 Armour 12 Move 20 Morale 80 Unit, doing 6+4D10 damage with an AM of -20.
So, this means that my MG42's with their 1500 rounds/minute (cyclic, admitted) of which I have a good 150 in my regiment will only do an average of 6 points damage more then the admittedly sharp and pointy spears of the Impi? Hmmm, I do happen to remember that in the first Matabele war a couple of maxim guns were enough to break the entire Matabele army. And wait, I nearly forgot, why deploy 2000 Matabele when 1000 will do exactly the same damage and have exactly the same morale. Did I say a 1000? Silly me, 100 Matabele will do that damage, even if they will be wiped out in a moment. And if I face this Impi with the might of an Imperial Guard Armoured Bataljon (well, 31 tanks, that is about 200 men isn't it, let's make it 250 with support), so Veteran (AM -20) medium (AM -10) modern (+3 P, AM -10) Armour (+7 P, AM -10) I just get a STR 25 Power 10 Armour 14 Move 140 Morale 90 Unit doing 10+4D10 damage with a whopping AM of -40. A 1000 man Zulu Impi versus 31 Leman Russ tanks and they would crush the unit in one turn with a slightly above average roll? This really strains my suspension of disbelief.
So, clearly size doesn't matter. If you have a Soviet style Artillery division or a single battery, the only thing it does is give you more resilience. Oh, please.
But that is not all. This aquisition bit, seems skewed as well. Do I make a silly mistake, or did they forget size? Why raise a bataljon of you can raise a regiment, no, a division, or why no corps? If I go to a forge world, why not try to aquire 1000 Leman Russ tanks instead of that dozen I had in mind...the aquisition roll is just the same isn't it. I can always subdivide it later in bataljons.
I guess I will go and conquer the universe with my vast unstoppable zulu armies.
Friedrich van Riebeeck, Navigator Primus, heart of the Void
) that tear through armour and cover like so much paper all the way to heavy Bolters and Missile Launchers and great grenades. So it's less a true mobility factor as it is a juggernaut that (in a move quite similar to the Panzers') simply blows over and through the opposition, leaving a gaping hole to be filled by either reserve Tactical squads or Imperial Guard.