Hey DustBiters!!
I was running a demo for some friends last week, and an issue came out, on wich I then pondered and agrred...Isn´t it LAME to roll for blanks whn you have hard cover?
Ok, I get it. It´s 66% against 33%...
I figure that as much. But dice rolling is not about statistics, rather chaos. And it entails a certain "mystique" to it, in my opinion.
Son it bothers me, and the argument was shared by the players, to have to roll misses when in greater advantage. The possibility of rolling hits and having to dicard them is just frustrating, not in a bad way, just on the feel of the game.
We inmediatley came up with a house rule that actually, to me, sound more consectuive with the game itself.
Hard cover rolls same as light, but you re-roll misses, just like sustained fire.
Doesn´t it sound more coherent with the game spirit to you too?