Nightmare mode makes the game easier?

By Bohemond2, in The Lord of the Rings: The Card Game

servant of the secret fire said:

One, but i am sure you can understand that there is a huge difference here.

Sorry i can't explain it better.Maybe someone with better English than mine can say it better(if he can understand what i mean).

me

So, if language is the problem, it must be my English that is to fault gui%C3%B1o.gif

I play the same deck mechanic but I use 2 lore and 1 spirit.

Bera and Glorfindel for Lore and Eowyn/Dunhere for Spirit.

The main difference in my deck is that I don't use the Guides and the Trackers. This is a loss for the deck. But I think that I gain lot also.

I use faster the daughters and self perservations. If I have 1 daughter or a perservation and I can peek for the shadow card dealt with henemarth or dark knowledge, then I can easily leave the attack undefended on Glorfindel and immediately heal him for 2. Even if I have 2 of daughers and/or perservations, 5 Glorfindel's hp are critical. I can let 4 dmg to Glor and I can immediately heal him. This, believe me, is a super great deal.

I use all limited spirit resurces on Greetings, Tombs, Courages and reshuffles. Rest go to Lore.

Now about the 'Eowyn/Dunhere'. Dunhere is better. In scenario 2 and 3 he is a major help killing these monsters. Hummer and that Sniper are not a problem anymore and with unexpected courage he can shoot 2 creatures at the same time. But you are forced to send Glorfindel's 3 attack to quest.

If you put Eowyn, you have the best questing hero. Berethor with courage is way too many cards so Eowin's ability plus protector of lorien is omg!

So this is a delemma. I use Eowyn and keep 3 Glor's attack around, or I sacrifice it sending him at quests, keeping the assassin Dunhere.

The most I play the deck, the more I see this. When I use Eowyn and stabilize threat at 1st scenario, I always wish I had Dunhere... So Dunhere might be the solution. It is a bit of a pain in the start, but once it gets rolling, it goes through victory.

Krimi said:

If you put Eowyn, you have the best questing hero. Berethor with courage is way too many cards so Eowin's ability plus protector of lorien is omg!

If you have Protector, you needn't Eowyn. Protector is much better than Eowyn's ability, you just need to get it and not lose it but the latter should not be that much of a problem. And if you have three in the deck (as you must if you take things seriously) you should get another by the time you lose one.

Anyways, nice report on your strategy. I use Glorfindel, Beravor and Legolas. And Dunhere, Aragorn and Theodred in another deck. The coop of these has proven not to lose a scenario once the decks have been tuned.

IIeimonen

Yes, you are right about Eowyn's ability. Once you get the Protector, it is useless. But Eowyn's advantage is that you free Glorfindel from questing, thus using his 3 attack more efficient. The bad thing about Dunhere is that in the 3rd scenario there are many enemies that have 2 and possibly 3 defence so his ability is not much effective.

I have played way to many games using 1 deck. I was thinking the past days to start constructing 2 decks, playing them myself both. You gave me a very nice head start. I really like Lore - Tactic and Leadership - Spirit with these heroes. I will start immediately build two decks based on your proposal.

First thing that comes in mind is Lore's threat. You can't play the Greetings for both players I assume because the 6 itself is very powerful. From the other hand, in the Leadership you won't have that drawing.

You say that you hardly lose a scenario. Even though I can imagine the 80% of the decks, I would really like to see your deck lists so I can start using them to get into the 2-player concept of the game. And of course a few tips on it.

Can you use an attachment to a hero you don't control? That means to the other deck?

I feel like I am gonna leave my loving Lore - Spirit just to get a second me on the table :)

Thank you

Even with Eowyn on the table, the Protector isn't useless. You can still discard for a defense boost.

And to answer your question, yes you can play your attachments on a friendly player's hero. You just have to pay for them with your own resources.

Mestrahd

By no means the Protector is useless, even on Eowyn.

Eowyn's ability can be triggered only once per turn. But Protector can be triggered as many times as you like, meaning of course that you have the cards to discard. So even Protector on Eowyn isn't useless at all.

Concerning the attachments you said, of course you are right. I read carefully the cards and it showed itself. Abilities also are the same. Read Greetings and just found it out.

This is the problem of playing only solo. :)

I am working at this specific 2 deck combinations.