This deck is going to be a hard nut to crack if it gets set up. The last time I used a similar version of this deck (some cards are different now), I played several matches without taking a single point of damage. It works by having a constant supply of momentum to use for Gen's R, Kung Fu Master, and other cards that use momentum for damage redux, and then use the excess momentum for Powerful or Multiple attacks. This is also a themed deck, so that's why you will see a lot of Gen's cards in it. It also seems like there are a TON of cards in this deck, but with the momentum that this deck generates, and wanting to outlast my opponent, I found that it was hard not to mill myself. Here's the deck list:
Starting Character:
Gen2 - (Air, Good, Water), 6HS, 27VT - Momentum gain F and Damage Redux R
Actions: 4
4x 2/3 Tiger Style (Air, Good) - Damage Redux R [4:2M2, P1]
Assets: 4
4x 3/4 Genhanten (Air, Good, Water) - Momentum gain E, Damage Redux E
Attacks: 23
4x 5/3 3M5
Chain Throw
(Air), S2, Throw - Momentum retrieval and Foundation commit upon deal damage E
4x 5/2 4H6
Gekiro
(Air, Good) - Auto Damage Redux if face-up in Momentum
4x 5/3 4M2
Hyakurenko
(Air, Good) - M2, Momentum gain upon damage E
4x 5/3 3M4
Knee Gatling
(Air, Good) +2M - P1, Auto Momentum gain during End Phase if added to Momentum
3x 3/3 3M3
Rolling Buckler Uppercut
(Air, Good) +1H - P1, R, Momentum upon being blocked E
4x 6/3 4M6
Shitenshu
(Air, Good, Water) - Gen only, P2, Momentum gain E
Foundations: 58
4x 2/4
Achieving Your Goals
(Air, Good) - Momentum gain E [3:2L2, Momentum Discard E]
4x 3/5
A Worthy Death
(Air, Good) - Damage Redux from Momentum E
2x 4/6
Chester's Backing
(Air, Water) +1M - Card Draw and Momentum gain upon Reversal E, Vitality gain and Foundation Control R
4x 3/4
Chinese Boxing
(Air, Water) +3M - Momentum gain E, Foundation commit E
3x 1/4
Failing Health
(Air, Good) - Momentum gain R, Damage Redux E
4x 2/3
Flaming Mid-Section Club Cruncher
(Air, Water) +2M - Auto Momentum gain, [4:4M3, Card Draw E]
3x 4/5
Gather the Soul
(Air) - Momentum gain E
4x 3/5
Kung Fu Master
(Air, Good) - Damage Redux from Momentum E
3x 2/6
Lord of the Makai
(Air) +1M - Momentum gain E, Momentum retrieval upon damage E
4x 3/5
Natural Leader
(air, Water) +1M - Momentum gain E
4x 0/5
Powerful Style
(Air) +2M - Vitality gain upon damage E
4x 1/5
Professional Soldier
(Air) - Momentum gain E
4x 2/5
The Curse of Immortality
(Air) +2M - Damage Redux E
3x 2/5
The King of Fighters 2006
(Air) +3M - Momentum Gain E
4x 2/5
The Legendary Wolf
(Air) +2M - Card draw, Vitality Gain E
4x 1/4
The Sword That Protects
(Air, Good) +1M - Momentum and Hand Exchange R
Some of the combos:
The Sword that Protects + Achieving Your Goals (or KOF 2006) - See what's in their hand as well as getting rid of a possibly troublesome card or block.
Professional Soldier + Split Foundations + Kung Fu Master - Ensures that there is an attack in your momentum to use for damage redux
Lord of the Makai + Hyakurenko + Powerful Style - Fast Momentum and Vitality gain
Gather the Soul + Powerful Attack - Can be insane amounts of damage
Gather the Soul + Kung Fu Master (or Genhanten) - Tons of damage redux
Gather the Soul + Chain Throw - Get any card from the discard pile
Thank you for taking the time to look over this deck. If you think it needs tweaking, please let me know. The Air Patch event is exactly one week away, so any help would be appreciated.
Thanks,
Jim