My "Brick Wall" Gen Deck for the Air Patch

By SonicBoomEX, in UFS Deck Building

This deck is going to be a hard nut to crack if it gets set up. The last time I used a similar version of this deck (some cards are different now), I played several matches without taking a single point of damage. It works by having a constant supply of momentum to use for Gen's R, Kung Fu Master, and other cards that use momentum for damage redux, and then use the excess momentum for Powerful or Multiple attacks. This is also a themed deck, so that's why you will see a lot of Gen's cards in it. It also seems like there are a TON of cards in this deck, but with the momentum that this deck generates, and wanting to outlast my opponent, I found that it was hard not to mill myself. Here's the deck list:

Starting Character:

Gen2 - (Air, Good, Water), 6HS, 27VT - Momentum gain F and Damage Redux R

Actions: 4

4x 2/3 Tiger Style (Air, Good) - Damage Redux R [4:2M2, P1]

Assets: 4

4x 3/4 Genhanten (Air, Good, Water) - Momentum gain E, Damage Redux E

Attacks: 23

4x 5/3 3M5 Chain Throw (Air), S2, Throw - Momentum retrieval and Foundation commit upon deal damage E
4x 5/2 4H6 Gekiro (Air, Good) - Auto Damage Redux if face-up in Momentum
4x 5/3 4M2 Hyakurenko (Air, Good) - M2, Momentum gain upon damage E
4x 5/3 3M4 Knee Gatling (Air, Good) +2M - P1, Auto Momentum gain during End Phase if added to Momentum
3x 3/3 3M3 Rolling Buckler Uppercut (Air, Good) +1H - P1, R, Momentum upon being blocked E
4x 6/3 4M6 Shitenshu (Air, Good, Water) - Gen only, P2, Momentum gain E

Foundations: 58

4x 2/4 Achieving Your Goals (Air, Good) - Momentum gain E [3:2L2, Momentum Discard E]
4x 3/5 A Worthy Death (Air, Good) - Damage Redux from Momentum E
2x 4/6 Chester's Backing (Air, Water) +1M - Card Draw and Momentum gain upon Reversal E, Vitality gain and Foundation Control R
4x 3/4 Chinese Boxing (Air, Water) +3M - Momentum gain E, Foundation commit E
3x 1/4 Failing Health (Air, Good) - Momentum gain R, Damage Redux E
4x 2/3 Flaming Mid-Section Club Cruncher (Air, Water) +2M - Auto Momentum gain, [4:4M3, Card Draw E]
3x 4/5 Gather the Soul (Air) - Momentum gain E
4x 3/5 Kung Fu Master (Air, Good) - Damage Redux from Momentum E
3x 2/6 Lord of the Makai (Air) +1M - Momentum gain E, Momentum retrieval upon damage E
4x 3/5 Natural Leader (air, Water) +1M - Momentum gain E
4x 0/5 Powerful Style (Air) +2M - Vitality gain upon damage E
4x 1/5 Professional Soldier (Air) - Momentum gain E
4x 2/5 The Curse of Immortality (Air) +2M - Damage Redux E
3x 2/5 The King of Fighters 2006 (Air) +3M - Momentum Gain E
4x 2/5 The Legendary Wolf (Air) +2M - Card draw, Vitality Gain E
4x 1/4 The Sword That Protects (Air, Good) +1M - Momentum and Hand Exchange R

Some of the combos:

The Sword that Protects + Achieving Your Goals (or KOF 2006) - See what's in their hand as well as getting rid of a possibly troublesome card or block.

Professional Soldier + Split Foundations + Kung Fu Master - Ensures that there is an attack in your momentum to use for damage redux

Lord of the Makai + Hyakurenko + Powerful Style - Fast Momentum and Vitality gain

Gather the Soul + Powerful Attack - Can be insane amounts of damage

Gather the Soul + Kung Fu Master (or Genhanten) - Tons of damage redux

Gather the Soul + Chain Throw - Get any card from the discard pile

Thank you for taking the time to look over this deck. If you think it needs tweaking, please let me know. The Air Patch event is exactly one week away, so any help would be appreciated.

Thanks,

Jim

We already had our air tournement here. I won with Fio. The only problem I see with the deck is that you depend too much on the E and R on your foundations. Two cards will negate all of your foundations... End it All and Bretheren of the Coast. Guess what... both cards have the air symbol on them. The new card called Ikari Warrior will get rid of ALL of your momentum. It has the air symbol also. Watch out for that attack ( I can't think of the name of the card) that uses their opponents momentum as well as their own momentum for its powerful attack. Watch out for Kilik. He is anti momentum gain. Try to kill your opponent 2nd or 3rd turn, even if that means playing the deck a totally different way. I make all my decks with this one thought in mind... SPEED KILLS. The faster I can start attacking, the more off guard I catch you. This also makes you play more defensive. My Fio air deck did 28 points of damage 2nd turn. The average is 20 - 24 pts of damage 2nd turn, death for my opponent 3rd or 4th turn all the time. Im going to post it up soon. The sad part is Im still perfecting the deck so it can play against any character. I also had to play without my olcadan's mentorings. Remember everyone will be playing chesters backing, chinese boxings, lord of the makai etc... Also watch our for soul power. In a tournement like this, it will be a powerful card. I should know, my Fio deck runs them with tsunami sabres. Its usually my kill combo.

Oh...I have taken those cards into consideration, and guess what, I've found that they don't matter a whole lot. I was playtesting against some other decks (namely ones that are anti-momentum), and they couldn't stop ALL of my momentum gain nor all of my Damage Redux. Plus...I have Tiger Style and Genhanten in the deck...so I don't always need to use my Foundations to stop attacks from dealing damage. Also, with the Chester's Backings and Chinese Boxings, I can do something about those foundations that can cause problems.

Speed does kill..this is true, but I could care less if an attack had 10 bagillion speed, and 10 bagillion damage. If I can use either Tiger Style, or Gen's Response, I will just take it to the face, laugh at you, and then process to whittle you down some more.

Thanks for the advice tho, as this deck list is not finalized by any means.

I will take your ideas into consideration, maybe turning this deck into more of a aggro/defense hybrid or something.

Thanks again,

Jim

I went ahead and reevaluated the deck a little, as I did find it difficult for me to actually kill my opponent quickly. One of my favorite strategies is to make my opponent "discard" without actually discarding (i.e. add cards from their hand to their momentum). I ordered some more cards online that I know will benefit this strategy, and it synergizes well with the rest of the deck. With the new additions, and bringing the card count down a bit, I found that I can really do some damage, if not kill my opponent with one shot from Shitenshu. I also got rid of some of the noise in this post to make it easier to read: Here's the updated deck list:

Starting Character:

Gen2 - (Air, Good, Water), 6HS, 27VT

Actions: 4

4x 2/3 Tiger Style (Air, Good) [4:2M2, P1]

Assets: 3

3x 3/4 Genhanten (Air, Good, Water)

Attacks: 12

4x 5/3 3M5 Chain Throw (Air), S2, Throw
4x 3/3 3M3 Rolling Buckler Uppercut (Air, Good) +1H, P1, R
4x 6/3 4M6 Shitenshu (Air, Good, Water) Gen only, P2

Foundations: 58

4x 2/4 Achieving Your Goals (Air, Good) [3:2L2]
3x 3/5 A Worthy Death (Air, Good)
2x 4/6 Chester's Backing (Air, Water) +1M
4x 3/4 Chinese Boxing (Air, Water) +3M
3x 1/4 Failing Health (Air, Good)
4x 2/3 Flaming Mid-Section Club Cruncher (Air, Water) +2M [4:4M3]
4x 3/5 Kung Fu Master (Air, Good)
3x 2/6 Lord of the Makai (Air) +1M
4x 1/4 Military Combat Arts (Air) +2H
3x 3/5 Natural Leader (air, Water) +1M
4x 0/5 Powerful Style (Air) +2M
4x 1/5 Professional Soldier (Air)
4x 3/4 Questionable Motives (Air, Good) +3L
4x 2/5 The King of Fighters 2006 (Air) +3M
4x 1/4 The Sword That Protects (Air, Good) +1M
4x 1/5 White Magic (Air, Good) +3M

Some of the combos:

The Sword that Protects + Achieving Your Goals / KOF 2006 / Military Combat Arts - See what's in their hand as well as getting rid of a possibly troublesome card or block.

Shitenshu + KOF 2006 / Military Combat Arts - Empty your opponent's hand while gaining momentum for an unblockable Shitenshu

Professional Soldier + Split Foundations + Kung Fu Master (or Achieving Your Goals + Kung Fu Master) - Ensures that there is an attack in your momentum to use for damage redux

Achieving Your Goals + Chain Throw / Lord of the Makai - Retrieve any card that you need from your discard pile to your hand

Questionable Motives + Gen's First F + Shitenshu - After using Gen's First F, and playing a couple of attacks, you can clear your card pool, gain 4 momentum if they are attacks, and clear the way for Shitenshu

An ideal situation would be: 2 KOF, 2 Military Combat Arts, 1 Questionable Motives, 1 The Sword that Protects, and 1 Lord of the Makai in play (plus a few other foundations). Having 2 Attacks, Shitenshu, and 3 random cards in your hand. Play Gen's First F - Play the first attack, using Lord of the Makai E to gain a momentum from the top of the deck, hopefully the opponent blocks to get a card out of his hand. Play second attack and repeat what you did with the first attack. Play Questionable Motives' F, clearing the card pool and gaining 4 momentum. Play Shitenshu, play Military Combat Arts' E, and then the second Military Arts', KOF, KOF, and hopefully you can get rid of the rest of the cards in your opponent's hand, but if they have a card left in their hand, use The Sword that Protects after the last KOF, and finally use Lord of the Makai one last time. By now you should have at least 11 momentum (if you started with 0) to use on the unblockable Shitenshu, dealing at least 28 damage.

Thank you for taking the time to look over this deck. If you think it needs any additional tweaking, please let me know. The Air Patch event is less than one week away, so any help would be appreciated.

Thanks,

Jim

The only thing I dont like is that it has 77 cards. Dont get me wrong, I STILL wouldn't want to face this deck. Especially , in a patch tournament. It looks solid. Beware of Kilik like I said before. Good luck in your tournament. Let me know how it turned out for you.