Homme Chapeau said:
ARMed_PIrate said:
It is also the case when it comes to written communication.
HA! Burned! I deserved that. (;
Homme Chapeau said:
ARMed_PIrate said:
It is also the case when it comes to written communication.
HA! Burned! I deserved that. (;
There's a difference between abilities that say once per turn and abilities that say only playable once per turn. Means two different things.
F Commit: Draw 1 card. Only playable once per turn.
If negated, you can't try again.
F Commit: Once per turn, draw 1 card.
If negated, you can ready it and play the ability again (no restriction on playing the ability multiple times!) to draw a card. But, if you ready it again after that, it won't work a second time.
Though according to the rules as written thats not the case. If you negate the ability you negate the entire ability, which the "Once per turn" 'restriction' is part of. I'm aware you guys rule it otherwise, but that doesn't change the fact that if you go just by the rules, and not pure whimsy, that "Once per turn" in both of your examples gets negated. Which honestly, either calls for something in the new TR or, as asked for here, a errata.
There's another level I'm surprised you're skipping here.
The work while in play, though foundations, assets, and characters will not take effect from your card pool (per the TR) unless the card says otherwise.
There are a small handful of exceptions though - for example the restrictive effect on Happy Holidays works while removed from play.
Tag, you might want to take another look at the rules. Continuous abilities are always active, EXCEPT, on assets and foundations. Only...only in the case of those is it stated that game text is not active untill the card enters your staging area. Static abilities on character cards, according to the TR document, are active wherever they are. Just like it is with attacks... Remember Continuous Abilities are not PLAYED.
Destroying a card means sending it to the discard pile, but discarding doesn't automatically mean destroying too. All Catholics are human, but not all humans are Catholic.
Also, remember that the rules clause about not being allowed to destroy characters says unless the ability specifically refers to characters, which Cody's ability quite clearly does.
That, and you may not pay costs from your card pool so you can't discard characters from your card pool. That's in the TR too..
Interestingly enough you could discard a character from your momentum if you managed to get it face up in there as it is a in play zone.
Hozanto is actually a specific exception, simply because its continuous ability involves lowering its difficulty. If it was not in effect while in the hand, the card could never be played at anything other than 6 difficulty. A theoretical attack with "If you have no momentum, this attack gets Stun:3" would not be discarded from hand with bitter rivals because the continuous ability would not be active in the hand.
Except thats not what the rules state. Continuous abilities are always active... The only cards on which game text does not apply untill it is in your staging area is Foundations and Assets as per the TR. Continuous Abilities, per the TR, for Character Cards, Attacks, and Actions are technically always active regardless of where they are.
For the continuous ability bit the relative sections are 400.7 and 402.1
(bolds because of broken quote tags... sigh)
BlindProphet said:
If that was the case then having different versions of character cards in your deck would be a lot more useful, having a copy of Promo Alba/Talim/Sakura in your deck would grant you their continuous abilities without having to stack them.
The whole continuous abilities thing needs SERIOUS work. Otherwise Nova's Combo give's it's -1 to damage from the discard pile (and technically, your deck and hand, and RFG, and even sideboard.) And any continuous ability that doesn't specify that it works while in play works all of the time. It's pretty obvious that's not what's intended, but it's what the rules say.
UR Twelve states,
R: After a reversal gets a damage bonus, it gets +1 damage.
This response can respond to itself. You know where I'm going with this. *insert Buzz Lightyear catchphrase* Any rules arbitrator here please tell me I'm wrong (I don't care how bad the reasoning is).
ArchangelLegend said:
UR Twelve states,
R: After a reversal gets a damage bonus, it gets +1 damage.
This response can respond to itself. You know where I'm going with this. *insert Buzz Lightyear catchphrase* Any rules arbitrator here please tell me I'm wrong (I don't care how bad the reasoning is).
unfortunetly your right.
ArchangelLegend said:
UR Twelve states,
R: After a reversal gets a damage bonus, it gets +1 damage.
This response can respond to itself. You know where I'm going with this. *insert Buzz Lightyear catchphrase* Any rules arbitrator here please tell me I'm wrong (I don't care how bad the reasoning is).
The bonus is getting +1 additional damage, not the attack itself.
Tagrineth said:
ArchangelLegend said:
UR Twelve states,
R: After a reversal gets a damage bonus, it gets +1 damage.
This response can respond to itself. You know where I'm going with this. *insert Buzz Lightyear catchphrase* Any rules arbitrator here please tell me I'm wrong (I don't care how bad the reasoning is).
The bonus is getting +1 additional damage, not the attack itself.
Oh, this is a good one. So the word "it" in the ability refers to the damage bonus and not the reversal, and could read as "After a reversal gets a damage bonus, the damage bonus gets +1 damage" and not "the reversal gets +1 damage." The ambiguity is on what "it" refers to.
I believe UFS cards should limit the use of pronouns.
ArchangelLegend said:
Tagrineth said:
ArchangelLegend said:
UR Twelve states,
R: After a reversal gets a damage bonus, it gets +1 damage.
This response can respond to itself. You know where I'm going with this. *insert Buzz Lightyear catchphrase* Any rules arbitrator here please tell me I'm wrong (I don't care how bad the reasoning is).
The bonus is getting +1 additional damage, not the attack itself.
Oh, this is a good one. So the word "it" in the ability refers to the damage bonus and not the reversal, and could read as "After a reversal gets a damage bonus, the damage bonus gets +1 damage" and not "the reversal gets +1 damage." The ambiguity is on what "it" refers to.
I believe UFS cards should limit the use of pronouns.
Yup.
Welcome to my world.
I remember the thread where that came up, it went on forever
(See what I did there? the pronouns have ambiguous meanings
)