I really like this game, but there is one problem. There is no real incentive to make progress on a mission in a quick manner. If you can stay at the first questcard for a long time you will get more allies and attachements into play. After a while there is no more encountercards that can hurt you and the game is basically already over. The plus one threat per turn is not enought to counter this type of stalling. Threatreduction with Gandalf and Sneak attack is pretty basic. It is not hard at all to cycle through the deck and get everything in the deck into play and reduce the threat to zero. I have achieved a score of -24 on the Anduin mission playing like that. It took 32 gameturns to beat all the Victory cards. After that two more gameturns to achieve the second and third step of the quest.
To make the game interesting and challenging there should be an incentive to progress quickly. Counting the number of turns and using that as a score could be a solution. I really hope the genious minds at Fantasy Flight figures something out that is different from the system we have now.

