Hi, everyone
I am supposed to run a session of WFRP 3 tonight without much time to prep for it, so wanted to come here to get some advice or just ideas.
My players have just finished Eye for an Eye (which they failed completely - the daemon has been summoned and has killed all of the lodge inhabitants with my unfortunate heroes barely escaping into the woods wounded and partially insane (yay, Warhammer!). I am planning to run Edge of Night in Ubersreik next, but before I get to that I need one transition session and that's what I wanted to get your input for.
I have two surviving characters - a Gambler and a Agitator - both from Kislev, desperately struggling to rattle the Empire's class system.
I'm thinking on the way through the forest they can be captured by a bandit gang preying on the travelers around roads connecting Ubersreik with northern smaller cities. So I want the session to consist of a complicated escape attempt that can take advantage of the Gambler's skills in picking locks and stealth as well as the Agitator's negotiation skills. Maybe make a map of the camp with tokens for sentry placement and have them race against a time progress tracker that shows how much time they have before their disappearance is noticed. What kind of locations/characters/encounters would you recommend for such a game? What kind of complications would they face, what kind of challenges to overcome?
Any ideas you guys can throw at me would be much appreciated!
There might be a third player joining the game as well and I'm planning to cast her as either the fellow prisoner or a member of the bandit gang who wants out and helps them escape.
Thaaaaank you!