AluminiumWolf said:
Sanguinary Priest said:
And did you have their Captain take the PCs side (something like 'well done for not endangering the primary objective to go chasing off on some pissant Inquisitors wild goose chase' perhaps), or was it naughty school kids in front of the principal time?
Who is coolest in this interaction:-
The watch captains main role should surely be to explain to the audience what loose cannons, mavericks and lone wolves the PCs are. It certainly isn't to give the impression that he could do their job better if he wasn't so busy with more important things.
Captains in my campaign are not infirm, disabled pencil pushers but instead like the captains you find in the tabletop game and novels who are capable of leading from the front lines when called for (but conditions and duties rarely allow). They are veterans of countless battles with likely centuries of combat experience who chose to recommit to Deathwatch in a leadership role... they don't just rubberstamp anything the PC's do like some mindless grimdark Space Marine Union rep lawyer. In the mission debrief, they talk with the kill team (especially the squad leader for the mission) about any primary/secondary objectives that weren't met. The success and failures of the kill team reflect on them and their leadership (since they deemed the assets sent on the mission to be sufficient). If the kill team is a bunch of loose cannons running around the sector whoring it up with women and flipping off the Ordo Xenos Inquisitors, they will be punished accordingly (via renown and possibly being sent back to their chapter in disgrace). If the captain (through me as GM) hears the PCs' story and deems a suitable effort made towards accomplishing the objectives with respect to the battlefield conditions present (enemy size, kill team wounds, etc), no problems are caused. If the kill team is just willy nilly ignoring valid and sensible "orders" from an inquisitor assigned to the mission and causing tension between the Ordo and Deathwatch, there is a problem that he needs to address. If those orders were not sensible or even corrupted, he'll take that into account. In the mission given, the orders on site by the inquisitor were sensible (but also very inconvienent). The kill team made a effort commensurate with their damage level (two were on the crit table at the completion of the primary objective) which he deemed sufficient. If the players had simply ignored the inquisitor completely, they would have earned his emnity and gotten a stern talking to by the captain (with repeated needless future disrespect punished accordingly). If they had succeeded, they would have instead gotten an IOU from that inquisitor instead, cashed in for some added benefit on a future mission. If they just meet random unknown inquisitor in the field who presents a rosette and starts giving orders, they have more latitude with respect to the priority of obeying them than those coming from an =I= assigned for the mission from the watch station through the normal chain of command.










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