Martell/Brotherhood Draw problems

By DerBarchen, in 4. AGoT Deck Construction

Martell Brotherhood are doing great in the regionals, yada yada, jump on the band wagon why dont you. Fact is I wanted to build a martell/brotherhood deck for a while and only got the chapter packs to do it, so sue me that everyone else had the same idea =P

Anyway, moving on, I find that Im having some trouble introducing a draw engine into it. Usually for my Martell decks I have Viper's Bannermen and House Messenger do all the drawing (well, "in hand placing") but I dont really want to run the Bannermen in a Brotherhood deck. Im not entirley sure how to boost draw without buying more Val >.<
Help is apreciated!

How about the Flea Bottom Scavenger from the King's Landing Cycle?

agot.dbler.com/index.php

A friend of mine uses it in his Brotherhood deck.

House Dayne Skirmisher?
Dornish Paramour?
Bay of Ice?
Val?
Jack-Be-Lucky?
SaS King's Landing?
Kings of Summer and Samwell with Black Raven and Carrion Bird?

Yes, flea bottom scavenger is Exactly what I had in mind! Thank you! That said I would like a more reliable draw engine other than characters, I may look into Bay of Ice too, if the Greyjoy expansion ever gets delivered to my store...

Xenu's Paradox said:

Kings of Summer and Samwell with Black Raven and Carrion Bird?

Dont forget Ill tidings. It will draw you cards off of Samwell, but it also is searchable with the raven plot and can take of nasty attachments from your beric.