Hi!
I'm quite new to the RT game and just finished GM'ing some sessions. I've also read several of the source books, and some questions arised:
1) Who uses the rules to convert Achievement Points - > Profit Factor?
It seems quite odd to me, that you can easily obtain 5 or more points of PF each game session if you equipped your ship accordingly. Am I missing something there?
2.) Does the ships realworld speed anyhow affect the speed of warp travel?
I'd say no, but im not really shure how moving forward works in the warp.
3.) Bracing / Heavy Weapons / Autostabilised: If i have acces to autostabilised weaponry, am I still bound to 45° firing arcs? Why can i use anti-gravitational weapon upgrades only on heavy weapons?
4.) Accurate / Aiming: Why do I get +1/+2 d10 of Damage, if I'm aiming with an accurate weapon? Eldar Rangers receive armour penetration and damage boni. Furthermore, it doesn't make sense to me at all, because an Arch Militant could easily kill an Orc or power armour - clad soldier with one shot, while he shouldnt penetrate the armor / tough muscles with it at all.
5.) Void Master / Crafting equipment: What kind of tests, time and materials would it take for a VM to create say, a boltgun, a powerarmour, a bundle of lasguns?
6.) Fighters/Bombers/Balancing: Since I could not yet experience any space combat including bombers or fighters, I would like to ask your experiences including them. How well are they balanced, how well do the rules work ? I've got some concerns that the mechanics are somewhat slow and cumbersome to use and that a maxed-out flight-master voidmaster will just obliterate most small or medium sized vessels in one or two turns.