Having run Anima for a year now, I came up with a couple home-rules and wanted to discuss them within the forum.
Actually I've invented a "Mastery" for Wear Armor as well as for the other abilities.
Simply put, upon reaching 200 Wear Armor, a character achieves "Mastery" in it and accesses the following bonuses.
He can reduce armor penalties to Swim Secondary Ability up to half.
Example: A character with 200 Wear Armor, wearing a Full Heavy Plate will suffer "only" -90 to his swim ability.
He can reduce armor penalties to Stealth Secondary Ability up to a quarter.
Example: A character with 200 Wear Armor, wearing a Full Heavy Plate will suffer "only" -45 to his stealth ability.
If he has enough wear armor to annullate all Armor Requirement + Natural Penalty of BOTH armors AND 20 spare points, he may cancel the FIRST -20 Additional Layer penalty.
Example 1: A character with 200 Wear Armor is wearing a Full Plate (Armor Requirement 100 and Natural Penalty 50) and a Complete Leather (Armor Requirement 10, Natural Penalty 0). The sum of all penalties is 100 +50 +10 +20 = 180. The guy may wear those without any penalty.
Example 2: A character with 200 Wear Armor is wearing a Full Plate (Armor Requirement 100 and Natural Penalty 50) and a Chain Mail (Armor Requirement 30, Natural Penalty 15). The sum of all penalties is 100 +50 +30 +15 +20 = 215. The guy may wear those suffering a -15 Penalty.
Example 3: A character with 215 Wear Armor is wearing a Full Plate (Armor Requirement 100 and Natural Penalty 50) and a Chain Mail (Armor Requirement 30, Natural Penalty 15). The sum of all penalties is 100 +50 +30 +15 +20 = 215. The guy may wear those without any penalty.
If someone reaches a value of 300+ Wear Armor, he may also cancel (provided he has enough points) the SECOND -20 additional layer penalty.
Example 1: A character with 300 Wear Armor is wearing a Full Field Plate (Armor Requirement 150 and Natural Penalty 70), an Armored Longcoat (Armor Requirement 0, Natural Penalty 5), and a Complete Leather (Armor Requirement 10, Natural Penalty 0). The sum of all penalties is 150 +70 +5 +10 +20 +20 = 275. The guy may wear those without any penalty.
Example 2: A character with 300 Wear Armor is wearing a Full Field Plate (Armor Requirement 150 and Natural Penalty 70), a Chain Mail (Armor Requirement 30, Natural Penalty 15), and a Complete Leather (Armor Requirement 10, Natural Penalty 0). The sum of all penalties is 150 +70 +30 +15 +10 +20 +20 = 315. The guy may wear those suffering a -15 Penalty.
Example 3: A character with 315 Wear Armor is wearing a Full Field Plate (Armor Requirement 150 and Natural Penalty 70), a Chain Mail (Armor Requirement 30, Natural Penalty 15), and a Complete Leather (Armor Requirement 10, Natural Penalty 0). The sum of all penalties is 150 +70 +30 +15 +10 +20 +20 = 315. The guy may wear those without any penalty.
That's how I work it out. Just gives a bit more meaning to pumping Wear Armor beyond normal limits (which is very possible for a Weapon Master and/or any character taking the Use of Armor advantage from the Game Master's Toolkit). I'd also like to think of something for 320+ (Inhuman) and 440+(Zen) Wear Armor. Probably 320+ might allow to entirely remove Stealth penalties and reduce Swim Penalties to a quarter and 440+ might remove Swim penalties, but Inhumanity and Zen would be required to reach such values in Wear Armor.
Thanks for any comment.