points tactics and counter points..

By Sgt. G, in Dust Tactics

So,

I've only been able to play a few hand full of games, but i've noticed a few trends ( that i wont go into yet ) and been very curius as to others thoughts, who have played many more games. And/or had more or better sucess.

So. to that end. I want to start or rekindle a thread about lists..and what people bring, and for what reasons. I able perfectly capable of throwing random minis on a table. And have even done pretty well so far..What i AM looking for here is a constructive debate on what players are feilding normaly and against what and for what reasons.

Lets do both 16 and 32 versions. As those are the common limits at the moment as well as two very differnt builds.

Thanks in advance for your time and help.

Sgt. G

and as the first responce..my standerd 16.

Joe

BBQ squad

Pounder

Steel rain

Mikey

I know its mech heavy..but these where my first draws to the game. hence i painted them and play them most.. havent done so bad so far..

At 32 i just kinda add to my first 16, but with the new snipers and comand unit. i will be changing it a tad.

for 16

loth walker

another walker chosen depending on how i feel , maybe a ludwig , maybe a luther , jst depends

2 recon squads

manfred attached to a recon squad

a laser greadiers squad .

at 16 points , the fields are usualy pretty small . so having a loth , i can use its abilities to get in close and tear apart enemy walkers and squads alike

the other walker is really just a question of how i feel that day

the laser squad is able to attack armor , but their biggest advantage is a distraction . people tend to think the specialty squads are overly powerful , and get all antsy , so the laser squad is a good squad , but also good at baiting enemy units in to going after it .

manfred , because he has 5 wounds and assault , which can be a nice little surprise to spped up a recon squad at a key moment .

and recon grenadiers because they excel at killing infantry since all their antiinfantry weapons have range 4 , so my enemies can take specialty squads all they want , load up on bot hunters , or what ever else , the recon squads will hunt them down and kill them .

at 30+ :

i take 4 recon grendiers squads (ATM thats all i have )

manfred attached to one of the recon squads .

2 laser grenadiers squads as bait

sigrid attached to a laser squad

a loth walker

0 ,1 , or 2 luwigs based on the terrain

0, 1 , or 2 luthers based on terrain

and possibly a lothar or 2 based on terrain along with a spotter squad or 2 .

really , other than the recon grenadiers and manfed , that i use to hunt my opponents infantry , every thing else is based on terrain , and how agressive i feel like being .

i refuse to run official events with the tourny points requirements , so its all about fun here . nothing is really set for me . i also have home made units like my hellrunner , or tanks and transporst , so i change it up to have fun .

this next sunday we are going to play a big enough field to play airplanes , so i will take points based around what i can afford after choosing airplanes .

but until i have a chanse to test out some home made sniper squads with longer range , i dont see using them , their range is just to short to make them useful on our larger boards .

Allies

16 Points

Rosie

Johnny

Gunners

Bot Hunters

Pounder

Mickey

32 Points

Rosie

Joe

Johnny

BBQ Squad

BBQ Squad

Gunners

Bot Hunters

Pounder

Pounder

Mickey

Now one thing you have to take into account is the tourny points. Some ppl like most of my group use them. The only time I use the AP points is when I'm playing a friendly game.

I'm limited to choice as I'm only collecting one of everything and it seems to be an unspoken agreement between the players, think we just like the variety and fun of the game rather than making tourney competetive armies.

So for 16pts:

1) Command Squad as it's my latest toy and in the few games I've used them in they have been game winners with the ability to activate a unit a second time to take objectives or to bring on reinforcements.

2) Ludwig as its long range vehicle killing power is a must.

3) Luther or Lutz my own twin 50mm version, I like to takes a second walker and these guy's are an excellent all-rounder.

4) Recon Grenadiers These guy's are the bee's knees (despite being the cheapest in touney pts.) capable of taking on anything to great effect.

5) Panzer Grenadiers (or tank killers) not sure which I like best yet.

6) Manfred He seems to be more useful than Sigrid at the moment.

Dumped - Sigrid and Laser G's. Although they can be useful and very powerful, they do have to be in the right place at the right time and their short range is becoming a liability. And funnily enough, the most expensive tourny pts wise - figure that out :)

Up to 32pts

Just add in one of everything else :)

16 for me gravitates around

joe

bbq squad

mickey

pounder

gunners

bbq squad

Major Mishap said:

I'm limited to choice as I'm only collecting one of everything and it seems to be an unspoken agreement between the players, think we just like the variety and fun of the game rather than making tourney competetive armies.

<snip>

That is what I'm thinking too, but the economics of buying a second copy of the base set is getting to me and getting two of each of the base types isn't that bad.

I play mostly Axis and still have not played any 32 point games (hoping to start cyclone this weekend).

My best results for a 16 point army are:

2 Laser squads

Sigrid (attached to one Laser squad)

Panzer Killers

Manfred (attached to the Panzer Killers)

Kommand Squad

Recon Grenadiers

Panzer Grenadiers

That's right "no Panzers" (ducks and hides).

Hmmm, I can see the tactical merit in an all infantry force. When you are forced to move first you can just activate any non-important unit, forcing his to commit first. The Allies have no serious long-range anti-infantry Bot's that your dozens of Panxerfausts/schreks can't deal with, so unless the Allies have loads of Mikey's/artillery bots and the terrain is fairly open, this army is on to a winner. Not so sure an Allied version would fare so well though, although I wouldn't like to face a swarm of BBQ squads.

Major Mishap said:

Hmmm, I can see the tactical merit in an all infantry force. When you are forced to move first you can just activate any non-important unit, forcing his to commit first. The Allies have no serious long-range anti-infantry Bot's that your dozens of Panxerfausts/schreks can't deal with, so unless the Allies have loads of Mikey's/artillery bots and the terrain is fairly open, this army is on to a winner. Not so sure an Allied version would fare so well though, although I wouldn't like to face a swarm of BBQ squads.

Interesting analysis. Just out of curiosity, has anyone face an entire army of the same units before?

I'm new to the game, so hello everyone! Still waiting for my troops to come, but I'm thinkin of an all inf force for a 16 pt game:

The Boss Command Squad

Joe

Gunners x 3

Bot Hunters x 2

BBQ

Of course, most lists don't survive first contact, so we'll see how terrible this list is! For the 32 pt version:

add another Gunner

add another BBQ

Pounder x 2

Mickey

Myrnir said:

I'm new to the game, so hello everyone! Still waiting for my troops to come, but I'm thinkin of an all inf force for a 16 pt game:

The Boss Command Squad

Joe

Gunners x 3

Bot Hunters x 2

BBQ

Of course, most lists don't survive first contact, so we'll see how terrible this list is! For the 32 pt version:

add another Gunner

add another BBQ

Pounder x 2

Mickey

Don't forget to add Rosie, the Allies hero. She would make a great addition to a bot hunters squad.

Jiltedtoo said:

Don't forget to add Rosie, the Allies hero. She would make a great addition to a bot hunters squad.

ya , i dont own any bot hunting type units , and mostly only play the germans , but i nave suggested to my allies players to get just one , if they plan to run rosie , and so far its worked out really well for them most of the time . haveing some one like her in the squad is the ONLY reason i can see to take one .

Thanks for the great advice guys! I've only downloaded the rulebook and looked over all the units, and haven't seen what the heros do, but know you have to include one in your list. Should I just substitute Rosie for Joe? I've ordered a truck load of the new Premium format guys, and all the the small boxes of guys have already shipped, but lord only knows when my two core sets will come sad.gif

actually , unless you are playing the tourny points system , you dont HAVE to take a hero .

but so far , in all the games i have played or run ,

the allies joe is the better choice . while his ability isnt a guarantee of winning iniative , having the extra die is a big advantage . where as i have only seen rosie use her ability once before she was wiped out .

and for the axis , manfred is better , while sigrid's ability is awsome for its ability to increase damage once per game , manfreds extra life point , and assault ability lets his squad better maneuver into a good fighting position at a key moment , or cover a fire corridor early on in a game .