So, my PCs recently managed to complete the meta-endeavour where they managed to recover the Light of Terra from LotE. This was all well and good until someone asked me about stats and I panicked slightly. This is what I'm looking at throwing their way and I'd like the opinion of the internet, because apaprently I have no sense of self preservation. It is overly long, rules heavy, and complicated, because it's an Emperor-class battleship, dammit! It should be!
You'll have to forgive dimention, mass and crew numbers at this stage - although if people have more up to date information as to what these numbers should be, feel free to throw them into a comment. Keep it friendly though; even idiots have a right to their opinions.
Emperor-class Command Carrier
[Fluff stolen from BFG]
Dimensions: 12 kilometers long, 2.8 km wide
Mass: 52 Megatonnes
Crew: 150,000
Accel: .5 gravities max acceleration
Speed: 2
Maneouvre: -25
Detection: +20
Hull Integrity: 120
Armor: 19
Turret Rating: 5
Space: 144
SP: N/A
Weapon Capacity: 1 Prow, 3* Port (2 automatically assigned) , 3* Starboard (2 automatically assigned), 2 Dorsal
Special:
Battleship: This vessel can mount any component usable by a Cruiser, Battle Cruiser or a Grand Cruiser. It may install up to two Plasma Drive components, treating them as a single component for the purpose of critical hits. It may mount two void shield generators, but no combination of generators may increase its total shield number above 4 at any time. Shield generators are treated seperately for the purpose of critical hits. Battleships cannot be bought with SP, they can only be granted by the GM.
One hundred thousand mouths to feed: The crew population of the Emperor-class rivals many imperial planets in size. Unless a dynasty allocates three transport class vessels to supply the Emperor-class, each endeavour the Emperor-class is involved in loses 5 profit factor after all other factors are considered. 2 Goliath-class or 1 Universe-class transports can be used instead.
Unbreachable: Every point of Hull Integrity above 75 grants +1 to both Crew and Morale scores. All rolls to defend against boarding gain a bonus of +40. No bonus is gained against Hit and Run attacks, due to the difficulty of mobilising against pin point atttacks. Every point of hull integrity lost below 50 deals 1 point of morale damage to all friendly ships in the same fleet and restores 1 morale to every enemy vessel in the same action.
Stormbreaker: Due to the immense warp wake caused by a vessel of the size of an Emporer-class, all difficulties for Navigation (Warp) rolls based on poor conditions in the Immaterium are reduced by one step. This applies to all vessels travelling the same path as the Emperor-class. Due to the size and amount of power required by the warp engines, however, the Emperor class takes an extra 1d5 days to reach a safe jump point outside of a system.
Strategium: The Emperor-class is known for its large and well equipped Strategium centres, allowing embarked military commanders to conduct entire planetary assaults without having to step one foot off of the ship. This vessel may equip an additional bridge component. If affected by the Decapitated critical result, randomly determine which has been affected. Embarked characters should decide before ship combat begins, on which bridge they are located. An additional Auger system can be installed on this vessel, filling the Prow weapon slot. This auger is treated as a supplimental component for the purpose of critical hits.
Carrier: The Emperor-class Command Carrier fills a total four weapon slots with Jovian-pattern Landing Bays. The space required has already been accounted for, but a total of 4 power must be provided for these components.
Slow and Stately: No combination of components can increase the ship's speed above double its initial value or raise its manoeuvrability above +0.
Energistic Conversion Matrices require 12 power to add an additional point of speed and are not otherwise exempt from this rule.
Ancient and Unknowable: The Cogitator core for each Emperor-class is a relic that has seen ten millenia of battle. Roll twice on the Machine Spirit and Past History tables, rerolling any duplicates. Background packages cannot be purchased for this vessel.
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