Yes, I know you should get more core sets, the card pool is too small for proper deckbuilding and the game is too hard solo. Nevertheless, that's what this thread is about. Share your experiences here of how you got on playing 50-card decks built with one core set in solo play.
And please, refrain from Stating The Bleeding Obvious. Any posters saying one core set isn't enough, you should play two decks even when you're alone. use four heroes or whatever: consider yourself eaten by the Hill Troll.
So far, I've played two built decks. The first was a Three Hunters deck, so Tactics/Leadership with Gimli, Legolas and Aragorn. The deck included most of the Tactics cards, 3 Gandalfs, about 16 Leadership cards and four Spirit cards playable once Aragorn gets his Stone. I figured they would be more useful than some of the remaining Tactics/Leadership cards. Played ten games against Passage Through Mirkwood, winning 3, and 6 games against Journey Down the Anduin, losing them all. It quests a whole lot better than pure Tactics, and Thalin isn't a great loss, but its weakness is the high starting threat of 32, meaning you're vulnerable to big enemies fairly soon in the game and you don't have much time before you hit 50. Although it could deal with the Troll in JdtA, it was often at the expense of progress on the quest and a rise in Threat, so I eventually abandoned attempts to win that scenario and moved on to another deck.
Second deck was Lore/Leadership with Denethor/Beravor and Gloin, including all Lore cards, 3 Gandalfs, and 18 Leadership cards. I thought about including a few out-of-sphere allies to play with Sneak Attack but decided against it. Gloin is actually a machine in this deck, with Lore's healing and Steward of Gondor he can generate resources at little risk like no other hero. I would often let in a Forest Spider or Dol Guldur Orcs attack undefended knowing that the maximum of three wounds done to him would not be a big deal but would give him lots of resource tokens. The deck has one big weakness, though: getting rid of enemies. It's fairly good at questing (especially if Gloin has Celebrian's Stone), really good at defending...but rubbish at attacking. All games I played ended in the exact same manner: being overwhelmed by enemies that just hung around far too long. I didn't even beat PtM with this one, and i think the closest I came was entering Beorn's Path but failing to place a single token before being run over by orcs and spiders. Still good to see how differently this deck played compared to the Three Hunters deck. Given that it lost in the exact same manner every single time, though, I've ditched that one too.
Anyway, onwards! Next deck will be Spirit (Eowyn/Dunhere I think) with either Leadership or Tactics minor sphere, interested to see how that will work.
Great game, and winning only a fraction of games keeps the appetite strong!
