I just looked over the past 8 pages of GD Forum, and surely enough, there's no actual "Set 11 discussion" thread. I've been gone for a while because the PS3 is officially the biggest abomination to technology since anything Apple-related. Seriously, that's my excuse. Not because I was kicked out, or because I was assaulted. No. It's the PS3. It's Internet is a semi-alluring gimmick that doesn't work.
SOOOOO...now that college has thankfully started up once again, I have access to an ACTUAL computer, and needless to say, being Shinji Mimura, I've got plenty of opinions to share.
One thing I've read is that...honestly, Set 11 hasn't had a lot of talk. Certain cards have come up, probably the biggest one being Charismatic. I actually haven't bought a single Set 11 product, but that's just because I'm waiting until the "second market" stocks up on more boxes of SF so I can buy 1 of each. I just have OCD in that I can't buy one set w/o the other.
So, in typical Shinji fashion, I will start with negativity first =D.
1) According to a LOT of people, Set 10 was one of the most unpopular, mal-discussed sets ever made. What a lot of people are forgetting are the legions of good cards it delivered. Heirloom, Prowess, Terry, Hanzo, Defender, Hybrid Style, Shooting Capoera, obviously the list is long. Sure, it wasn't particularly the most interesting set, but hot **** did it deliver. It brought power to Air, Chaos, Earth, and Water, easily rising A/C/W to top tier status, and Earth is certainly in the "competitive" tier. However, all these people who said, "ZOMJ Set 11 is totally better than Set 10" are really just being sheep.
2) Karaoke Idol. Kara. Oke. Idol. Why do I bring up this card? Because Karaoke Idol stands as a testament to my pluming fervor of anger. R Commit: After you play an attack, it gets +1 damage. James Hata assured us every card would be playable. Well, sure, every card is playable in that it can be played. But most certainly, he couldn't have meant "good". Under no circumstance will I flock to run Karaoke Idol. Back in the day, people ran cards like Loving Devotion and Shotokan Training because the game back then was more about attacks, and spamming countless Shadow Banishments and Overhand Throws. This game has evolved, and unlike everybody else, I happen to think this game is much BETTER. It still has Aggro, not by the same accord, but it exists, and it's much more balanced. Remember when Fire was Rick Astley tier? It was that way because NOTHING could really compete with decks like Adon that was just turn 1 build, turn 2 win. Our game isn't that way, thank God. Either way, I brought up Karaoke Idol because it isn't alone. Both sets had far too many spam cards, and in this game, every foundation counts. Although the desire is to run a multitude of foundations, most decks run 4 of everything, 3 of certain things, and only 2 of cards like Charismatic or Bitter Rivals for example. We don't need cards like Karaoke Idol. It has no place in our game. It's Pit Fighter.
3) Certain characters certainly had a power curve over others. Remy, Sogetsu, and Chun Li instantly come to mind. They are very obviously more powerful than the majority of other characters. As a fan card designer, I make sure every character is playable by usually one of two ways (possibly in combination): their character is inherently strong, or their support makes them stronger. Characters like Gaira, Terry, Dhalsim, all just trash. Your goal as a designer out to be to make every card tourney-viable by some degree, ESPECIALLY characters. Kim is the best example of this. Kim, in my opinion, joins Rikuo as one of the worst characters ever made. Why? Because Yi Shan, that's why. Yi Shan has two of his symbols, no restriction or cost to his enhance, and more vitality. WHY on EARTH would you run Kim over Yi Shan? Because of Chaos? because of his Dojang? Because of his 2nd enhance? No. You just wouldn't. Kim has been top tier in almost every SNK game he's ever been in, so my expectations were high, and weren't meant. I take it FFG employees have had some bad times with Tae Kwon Do fighters, because Chae was certainly nothing short of toilet paper.
4) Storms. Why are people nitpicking Rock Howard's Neo Raging Storm? Have you ever PLAYED KOF2006? Because if you have, you would know Rock has a 2-star doa thrashing move known as Neo Raging Storm. It wasn't a cutesy name; it was an actual attack, and honestly, it imitates its in-game move very well. As for Geese's, in Japanese, "Rising" would be spelled RA I SHI N GU, so to call it Raising Storm isn't too terribly far off. At least it wasn't something random, like "Ascending Tempest" or something like that.
That's all I can think of for now lol...
As for good things, there's plenty, as there is with every set. Tons of 3 checks, most notably, Kim's 3 check throw that actually is good lol. Elena is interesting, Sogetsu will easily act much like Ukyo (two symbols, draw and discard ability) and I'm sure will be top tier, T Hawk is actually usable, there were good things, that's for sure.
Anyways, just figured I'd bring this up to generate discussion about the set. If there's nothing to be said, alright, but I think there's a lot slipping under the radar. Deceptive Quickness, Rising Rage Flash, Kim's Neck Crunch Drop, Fire Kick, Crack Counter -> Vaulting, etc etc.