Ok, I bought the core box a week ago, and I want to make sure I understand things correctly:
1. For combat, when generating a pool of dice to attack, its: the characteristic dice, plus any dice changed over from characteristic to stance, pus yellow dice for skill training, plus a white fortune die if there is an applicable specialty; for a standard attack, it also adds one challenge die. Then you add additional challenge dice equal to the target's defense, and if the target uses a defense such as Parry, that then adds misfortune dice.
Is that correct? If so... Defense comes from armor, right? So for the character's "active defenses," it's things like Parry, and it adds misfortune dice, right?
If so, I find that a bit odd, considering that for opposed checks, it adds challenge dice based on the comparison of attributes, but for combat the target's opposing attribute isn't taken into account, correct?
2. For Stealth, the sneaking character just rolls his characteristic and stance dice, plus the yellow skill dice, with challenge dice as calculated by comparing attributes as per the opposed roll rules, yes?