[Question] How to make a Medical Specialist in RT

By Asajev, in Rogue Trader

Aside from the skill sets and all that what tools and gear do you think a Medical Specialist would have in a game? I will nerrow it down to a non-mechanicum type character. The background I have for a character acquired the Medicae skill and was a field medic in an Imperial Guard regiment. I am thinking of assigning him as the Master Chiergun to a ship but can't figure out what gear he would have and in addition what custom gear he could purchase with the resources of an RT Dynasty. The rest I think should just be food for thought, can you guys help me out? Anything goes, house rules gear, player created gear and book gear. I have all the books so just give me the names in that case and were to find them.

advanced medkit, injector, diagnoster, auspex, medicae skull, MIU, physik kit, screaming tourniquet, stasis pod, medicae deck.

good-quality cortex implant: doubles the damage you can heal.

You might also consider buying vitae supplements (ItS) for your shipmates so they have Autosanguine. Huge improvement on what you can heal.

As far as Career I don't see why you couldn't make a modified Void Master or something to fit the bill. I'm not sure any of the core ones really fit what you're looking for.

Missionary start with the Medicae skill i believe. as far as equipment or the like, you may want to acquire the Drug called Attention Spanner. Could also go with some Best quality Medicae servitors.

If you're willing to risk the ire of the Mechanicus, a heretek installed medicae mechadendrite is possible.

A resusitratrix chamber (or twenty) from Dark Heresy's "Inquisitor's Handbook" is well worth looking into. Actually, the pan-immune drug from the same book is wonderful if you know someone is heading into biohazards.

Even though Missionaries get Medicae as a starting skill, it doesn't make them the best medics. Intelligence is an expensive advance for Missionaries.

I think Explorators make the best medics. Intelligence is cheap for Explorators. Explorators get Medicae starting at rank 2, if they don't get it through Origin Path. They can get Medicae +20 at rank 4, just one rank behind Missionaries, and they can equip Medicae Mechadendrites.

Other careers can work too, but generally require an elite advance to get Medicae +20. With some Origin Path wrangling you can start with Medicae +10 and Talented (Medicae). (Heretek or Tithed and Press-Ganged, with either Heir Apparent or Prestige)

About gears to support medicae, Badlapje has mentioned most of them. Using them, it is quite easy to achieve maximum bonus (+60).

OOT:

Do Faith Talents from Missionary useful in Medicae? If I remember correctly, there is a talent to multiply or adding Willpower bonus to the damage healed (at the cost of spending a Fate Point).

*Puts on fake mustache*

Hello, we never met before, I'm sure

You should hire a Mad Dok! They're a good bunch and always up fer fightin'! Plus they,re both competent and helps morale with the typical mad dok comic relief, like sawing off an arm to put bioniks on an armsmen when he came for only a light cough! You cannot loose!

But seriously- I thought of making a few NPC medic for my Rogue Trader real life game, either a ,custom made' career, or using the Dark Heresy Adept career as base and mod it as I got.

Also, if you have 'Blood of Martyrs' Asajev, maybe check the sister hospitalier's career for the sister; if I recall correctly, it was only Rank 1, but there was skills and talents more aligned with a medical character.

Moribund said:

I think Explorators make the best medics. Intelligence is cheap for Explorators. Explorators get Medicae starting at rank 2, if they don't get it through Origin Path. They can get Medicae +20 at rank 4, just one rank behind Missionaries, and they can equip Medicae Mechadendrites.

Other careers can work too, but generally require an elite advance to get Medicae +20. With some Origin Path wrangling you can start with Medicae +10 and Talented (Medicae). (Heretek or Tithed and Press-Ganged, with either Heir Apparent or Prestige)

actually: they can get it at rank 3 if they become a genetor (which imo is the single most awesome kind of explorator around anyways :P) along with master chirurgeon which is basically Talented (Medicae) but without being named thus (so if you take prestige or something similar you can still get talented :P)

Braddoc said:

Also, if you have 'Blood of Martyrs' Asajev, maybe check the sister hospitalier's career for the sister; if I recall correctly, it was only Rank 1, but there was skills and talents more aligned with a medical character.

If you are going with a DH class, why not consider a biomancer ?

If you take the scholar route, by 5000xp they would already have access to medicae +10, master chiurgeon and two of the advances that give major powers.

Given your background as Imperial Guardsman, and this combat medic/super-surgeon non-mech thing, why not negotiate with your GM for the following options:

  • You take the Arch-Militant Career
  • Change Intelligence to a fast or medium advance rate (100XP or 250 for Rank 11, for instance)
  • Change one of the fast or medium Traits to slow (Example: Fellowship goes from Medium to Slow, Intelligence becomes Medium; or: Strength becomes slow, Intelligence becomes fast)
  • Arch-Militants can buy Medicae at Rank 1, but it doesn't come back on the list. I don;t see why a GM couldn't allow you to buy it at 200XP at Ranks 2 and 3 (or 3 and 4, or whatever. You'll have to work it out with them).
  • Agree with the GM that you can buy Master Chiergueon as an Elite advance.
  • Get your hands on some premium gear, possibly a servo-skull or two.

This way you get the Guardsman angle covered, you're able to take the fight to the enemy, but due to your awesome medical training you can perform battlefield miracles!

As for gear: pleople have made some good suggestions, but why not look into designing some sort of Xeno or Archeotch serum/device/auspex/etc. that gives you bonuses or extra healing? (maybe it allows you to heal extra woulds with degrees of success; maybe you can spent a Fate point when using Medicae to count the subject as one degree wounded less? So heavily wounded would count as lightly wounded; critical as heavily? Or, even more: in game terms, your "gadget" grants someone the Hardy charactersitic for the duration of your skill check. Amazing healing! Voila!

(It could be you were recommended for the job on the Rogue Trader because of your little healing "secret:" it was discovered that you had some forbidden tech which you used to save the life of an important general or officer. Instead of allowing the regiment - which had just won some great victory - of having it's hour of glory ruined by the discovery of a Xeno-lover or Heretic within their group, and due to your service to the regiment, it was arranged for you to "dissapear." On the Rogue Trader, you can continue to "serve" in another capacity. It looks good for the regiment: a former son has a "cuhy" and presitgious job, but this way thay don't have to answer uncomfortable questions!)