Help with movement for Dwarfs and Elves! How to adapt movement?

By dosan, in Warhammer Fantasy Roleplay

i am a Dark heresy player, and i am trying to adapt myself to the movement system in WFRP 3rd edition, also i will be the GM. Mainly, i see the movement a little abstract, at least compared with dark heresy, and one problem comes to my mind. In WFRP , it is assumed that all the players move at the same pace, no matter their race or their dexterity, and i feel is a little unfair, especially with dwarfs and elves. They are more slower/faster respectively, so any suggestions for fixing this? I find it very unrealistic that a Dwarf and an Elf move at the same rate, and dont know how to fix it , since the system is different and new for me.

Thanks

dosan said:

i am a Dark heresy player, and i am trying to adapt myself to the movement system in WFRP 3rd edition, also i will be the GM. Mainly, i see the movement a little abstract, at least compared with dark heresy, and one problem comes to my mind. In WFRP , it is assumed that all the players move at the same pace, no matter their race or their dexterity, and i feel is a little unfair, especially with dwarfs and elves. They are more slower/faster respectively, so any suggestions for fixing this? I find it very unrealistic that a Dwarf and an Elf move at the same rate, and dont know how to fix it , since the system is different and new for me.

Thanks

The thing is with the new system, distance isn't cut fine enough to measure that speed difference. This isn't like D&D where someone moves 6 squares a turn on average, so you have a square or two to work with. In this edition of WFRP, people move 1 space a turn usually. Adding or taking away a maneuver from that either halves or doubles someone's speed.

The other thing is that in WFRP speed is more about endurance (toughness) than reflexes (agility). If you want to run fast, you have to push yourself to sustain it (gaining fatigue for extra maneuvers).

Agreed. In Warhammer you can really just forget about something like "movement rates" they just aren't needed nor does it feel like anything is missing in their absense. If you have to "mechanic it" throw a misfortune die at dwarves when it seems like being slower would be relevant and a fortune die at elves if being quicker is helpful.

Eh, I don't really see a problem with house ruling it - as long as your players agree.

I'm using inches, with 3 inch spaces for each movement maneuver. (using the measuring sticks from the Table Top starter kits, works perfectly - it's exactly the length from close to extreme range). My players prefer the clarity of how far they can move, and it keeps the fluidity.

I suppose in my example, if I wished to do so, I could make dwarfs move 2" instead of 3" per movement maneuver, and elves move 4" instead of 3". I would be interested to see how this would effect elven and dwarven careers such as Waywatcher, swordmaster, and Ironbreaker.

Thanks to all for the advices! Really dont like the "all have the same speed" core rule. In WFRP 2d edition, i saw that elves and dwarfs had different speeds, but i know that this system is different. Any advice for adapting this speed differences to this new WFRP 3rd edition system? I dont want to use a grid board, i like the abstraction intended in the system, just want to make more just speeds for this races, also , for knowing how to interpret special cases, like if have a broken leg, or something similar, so i will know how to rule it on the fly , without losing some realism. Thanks again, really love all the ideas you all have!

Off the cuff thoughts: (applied when making multiple moves per turn) add +1 to fatigue cost for a dwarf who moves to medium or longer (or long, whatever your choice), while the elf doesn't incur fatigue until Long.

Put a restriction on the total number of movement maneouvres that PCs can make in a single round. Something like, Dwarves can make 2 per round, Humans 3, and Elves 4, for example.

Or, perhaps add more fatigue for dwarves making additional move maneouvres, and give elves a second "fatigue free" move maneouvre.

I don't think either house rule is game breaking.