I noticed something funny. I am currently running a WFRPG 3e game. Before that I was running a D&D 4e game. D&D 4e is supposed to be very balanced. And, when it comes to editions of D&D, it is probably the most balanced version of the game I have played (I have played every edition since 2e). However, it still isn't balanced all that well. There are a few classes that totally suck, a few that are really great, but most importantly, system mastery can allow one to create a character that drastically outperforms other characters. And, everyone in the party pretty much has to be the same level. Characters of different levels get drastically better/worse fairly quickly (due to the way the system is designed, and how important higher attack bonuses and defense values are).
Now, WFRPG 3e isn't really designed around making everyone balanced in every area of the game (and seems to be designed more along the lines of trying to make sure that all characters can meaningfully contribute to the parties overall actions as opposed to every type of action). However, characters with more/less advances don't end up having nearly as much difference between them as different level characters in D&D. In fact, the difference in power of the professions isn't even as drastic as the potential difference in power of some of the classes in D&D. About the only thing that really does result in a drastic power difference in WFRPG, as far as I can tell (and maybe I am wrong, and have not played this game long enough to see the sort of power disparity that can potentially arise), is a large disparity between stats, but everyone ends up having a similar stat value overall (because you start with pretty much the same number of starting points)...
Thoughts?

